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Author Topic: Chun Li by rkMugen (September 09, 2009)  (Read 1245 times)

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Offline rkmugen

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Chun Li by rkMugen (September 09, 2009)
« on: September 10, 2009, 01:50:42 AM »
After so many intense changes in my real life (some sorrowful, some joyful, some unexpected), I have decided to release Chun Li before adding in any updates to her SFA mode.  So the majority of the update focuses on her Tatsunoko vs Capcom features and general bug-fixes..... and of course a most excellent metal cover of Chun Li's theme, kindly provided by MetalKad of YouTube.


DEMO VIDEO TO BE POSTED AT A LATER DATE
(i'm on a back-up computer that doesn't have Snag-It & other video tools)



I humbly present to you all the latest changes for Chun Li by rkMugen for 09/09/2009!!!


Ability updates:
*added her ability to do a backwards air-dash, a-la Tatsunoko vs Capcom
*added an ability for her to air-dash forward after gripping the wall.
*added the ability to do mid-air Tenshokyaku (rising kick)
*added the ability to do mid-air Spinning Bird Kick (helecopter kick)
*added ability to throw more than one fireball at a time while in Stealth Mode.
*added another variant of her jumping light kick when her horizontal velocity is not zero (hold diag-up+LK)
*disabled her ability to throw/grab opponents while in stealth mode to make things fair
*better air-combo system... opponent follows P1 better after each hit in an air-combo.
*disabled her taunt reaction as this created somewhat of an annoyance to some players

Resources and coding updates:
*added some Tatsunoko vs Capcom sounds and voice samples!!!
*added some noticeable special effects graphics improvements (inspiration: P.o.t.S)
   -alpha counter lightning
   -an experimental spiral for her 2nd Level super fireball...
   -a blurred leg sprite for her flipping axe kick
   -Capcom Vs SNK 2 style fireball for her stealth mode
   -Particles for her SNK power charge
   -a decent background for her air-demon (finally)
*added some get-hit animations and a guard-crush animation... FINALLY!
*tweaked her level 1 and level 2 super fireballs with an experimental vacuum improvement...
*tweaked some timings for her standing fierce punch and crouching kicks.
*tweaked the speed of her flipping axe kicks
*tweaked the animation and position of her taunt and her "Gomen ne!" win-pose
*tweaked her air-demon/7-star kick so that player 2 slowly moves away from Chun's body after receiving a successful hit
*tweaked some guard velocities... when enemies block her hard punches and kicks, they get pushed back a bit further, giving them just a little more room to counter or evade
*tweaked the command for her kick-throw so that you can perform it when holding BACK+HK

Repairs:
*repaired an annoying bug... If Psylocke (striker/helper) gets hit by the Level Super 3 Fireball, the particles will no longer follow Chun Li (player 2 or computer).
*repaired her invulnerability to being hit while she's performing some basic (non-special, non-super) attacks
*repaired her super sparks. Consider that Player 2 is cornered.  So, if she combos out of a normal punch and into her super fireball, but she's pushed away by the corner-push variable, the super spark will now follow her hands correctly

Special Additions:
*got special permission to use -AND INCLUDE- a "metal" cover of Chun's theme, performed by metalkad (of YouTube)

.
.
.



Also, please visit my YouTube channel for the upcoming demo video and any other future updates for Chun Li.
{http://www.youtube.com/rkmugen}



Offline Worksa8

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #1 on: September 10, 2009, 03:09:49 PM »
This is a pretty good Chun-Li, but she seems a bit slower paced....Love the hitsparks btw.

Offline rkmugen

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #2 on: September 10, 2009, 03:47:27 PM »
This is a pretty good Chun-Li, but she seems a bit slower paced....Love the hitsparks btw.

That's because I slowed her crouching MK by only a few ticks and made her grip the wall longer when she performs her wall jump.
I also slowed her weak fireball to make it more of a challenge for players who would normally like to attack by "spamming" her fireballs.

I do believe those are the only things I slowed down.

Offline Worksa8

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #3 on: September 10, 2009, 04:25:46 PM »
I found other moves to be rather slow as well actually  ???
It's a good character to take on the Mk vs Sf and other characters, but against MvC characters I wouldn't recommend unless you plan on taking a LOt of time to practice using this one.
Lots of moves and such though, she is a good character. I know I'll be adding her to my roster anyways.

Offline Astaroth

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #4 on: September 10, 2009, 07:11:05 PM »
Idk, worksa8, I kind of disagree.  I mean, she's probably slowed down a bit, but I can beat MvC characters, and some other quick guys, pretty easily as her.

Offline Worksa8

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #5 on: September 10, 2009, 07:40:40 PM »
Idk, worksa8, I kind of disagree.  I mean, she's probably slowed down a bit, but I can beat MvC characters, and some other quick guys, pretty easily as her.
Yeah, but it still puts one player at a disadvantage. (Keeping in mind I don't go by AI, I play against human players a LOT.)
Besides, I do like this character, I just did some personal tweaking is all. She will probably be my main maybe secondary Chun Li.

Offline rkmugen

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #6 on: September 10, 2009, 10:55:37 PM »
care to hook me up with the mods you made?  (or at least tell me which ones you did?)

Offline demetrii2

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #7 on: September 14, 2009, 01:08:10 AM »
great on the chunli R.K

Offline I_Burner

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Re: Chun Li by rkMugen (September 09, 2009)
« Reply #8 on: September 16, 2009, 09:38:18 PM »
How did I miss this? My favorite Chun Li for MUGEN gets an update! DLing right now, and will try her out later tonight. Thanks!

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