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Author Topic: Projectiles vs Rare Akuma  (Read 377 times)

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Offline exovirus

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Projectiles vs Rare Akuma
« on: August 02, 2009, 03:57:23 PM »
 L-) Hi Yall, my question I think is pretty simple, i just wanted to know how to make rare akuma take hits from projectiles, since currently they all bounce off him thanks to anyone who can provide the most detailed answer.



Offline Scar

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Re: Projectiles vs Rare Akuma
« Reply #1 on: August 02, 2009, 09:12:39 PM »
Damn bro, I took a look at it and its a huge ball of confusion in there..
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Offline Tenspeed

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Re: Projectiles vs Rare Akuma
« Reply #2 on: August 09, 2009, 08:52:04 PM »
i think doing this would defeat the purpose of rare akuma. POTS probably made it a big ball of confusion on purpose.

Offline El Chupacabras

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Re: Projectiles vs Rare Akuma
« Reply #3 on: August 12, 2009, 10:15:52 AM »
He probably has some anti projectile/helper code somewhere in there that you would need to remove. It'll would be difficult to find if you don't know much about coding.

Offline TavAkuma

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Re: Projectiles vs Rare Akuma
« Reply #4 on: August 13, 2009, 08:40:44 PM »
it's not so difficult (and i'm not so good at coding  ;)): you have to turn off the helper named "holinessness" that is statedef 75. to do this go at the bottom of the system.cns file, under the -2 statedef, and search for the line where there's an helper with this name, then simply change the type from helper to null and now you can shoot rare akuma  :thumbsup:

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