I AM ALMOST DONE WITH MY NEXT CHARACTER edit BUT THE HYPER COMBO I MADE ISN'T WORKING!!!!!!
IT SAYS THIS WHEN I TRY TO USE HIM
Error message:
Error Parsing tigger1,1
Error Parsing [State 10000,superPause]
Error in[StateDef 10000]
Error in Seikimatu.cns
Character needs to be updated. see docs/incompt*.txt.
Error loading chars/Kenshiou/Kenshirou.def
Error While Precaching
Error parsing trigger1,1
Error Parsing [State 10000,superPause]
Error in[StateDef 10000]
Error in Seikimatu.cns
Character needs to be updated. see docs/incompt*.txt.
Error loading chars/Kenshiou/Kenshirou.def
Error loading p1
Library error message: died parsing AnimElem= >0
how do i fix this???
here is the commands
;hokuto explode
[State -1, hokuto explode]
type = ChangeState
value = 10000
triggerall = command = "hokuto explode"
trigger1 = (statetype = s) && ctrl
triggerall = power >= 1000
and this is the constants
hokuto explodes
[StateDef 10000]
type = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 93
poweradd = 20
sprpriority = 2
[State 10000, SuperPause]
type = SuperPause
trigger1 = AnimElem = >0
time = 10
anim = 1
sound =
pos = 0,0
darken = 1
p2defmul = 0
poweradd = -1000
unhittable = 1
[State 10000,HitDef]
type = HitDef
trigger1 = AnimElem = 2
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10000, ChangeState]
type = ChangeState
trigger1 = movecontact
trigger2 = moveguarded
value =
ctrl = 0
[State 10000, ChangeState]
type = ChangeState
trigger1 =
value = 0
ctrl = 1
[State 10001, HitDef]
type = HitDef
trigger1 =AnimElem = 2
attr = S,HA
hitflag = MAF
guardflag = MA
animtype = light
damage = 17
pausetime = 0,0
sparkno = 0
sparkxy = 0,0
hitsound = 0,0
guardsound = 0,0
ground.type = High
ground.slide = 1
ground.hit = 2
ground.velocity = -3
[State 10001, ChangeState]
type = ChangeState
trigger1 =AnimElem =3
value = 10002
ctrl = 0
[State 10001, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10002,HitDef]
type = HitDef
trigger1 = AnimElem = 3
attr = S, HA
damage = 17
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 0
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = low
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10001, ChangeState]
type = ChangeState
trigger1 =AnimElem =4
value = 10011
ctrl = 0
[State 100002, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10011,HitDef]
type = HitDef
trigger1 = AnimElem = 7
attr = S, HA
damage = 17
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = mid
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10011, ChangeState]
type = ChangeState
trigger1 =AnimElem =8
value = 10003
ctrl = 0
[State 10011, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10003,HitDef]
type = HitDef
trigger1 = AnimElem = 4
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10003, ChangeState]
type = ChangeState
trigger1 =AnimElem =9
value = 10004
ctrl = 0
[State 10003, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10004, HitDef]
type = HitDef
trigger1 = AnimElem = 30
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10004, ChangeState]
type = ChangeState
trigger1 =AnimElem =33
value = 10005
ctrl = 0
[State 10004, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10005, HitDef]
type = HitDef
trigger1 = AnimElem = 39
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10005, ChangeState]
type = ChangeState
trigger1 =AnimElem =44
value = 10006
ctrl = 0
[State 10005, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10006, HitDef]
type = HitDef
trigger1 = AnimElem = 50
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10006, ChangeState]
type = ChangeState
trigger1 =AnimElem = 54
value = 10007
ctrl = 0
[State 10006, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10007, HitDef]
type = HitDef
trigger1 = AnimElem = 57
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10007, ChangeState]
type = ChangeState
trigger1 =AnimElem = 64
value = 10008
ctrl = 0
[State 10007, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10008, HitDef]
type = HitDef
trigger1 = AnimElem = 67
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10008, ChangeState]
type = ChangeState
trigger1 =AnimElem = 74
value = 10009
ctrl = 0
[State 10008, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10009, HitDef]
type = HitDef
trigger1 = AnimElem = 79
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
[State 10009, ChangeState]
type = ChangeState
trigger1 =AnimElem = 82
value = 10010
ctrl = 0
[State 10009, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10010, HitDef]
type = HitDef
trigger1 = AnimElem = 88
attr = S, HA
damage = 25
animtype = Light
guardflag = MA
hitflag = MAF
pausetime = 2, 1
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 1
ground.hittime = 2
ground.velocity = -4
air.velocity = 0,0
fall = 1
fall.yvelocity = -4.5
fall.recover = 0
fall.damage = 30
down.bounce = 0
kill = 1
[State 10010, ChangeState]
type = ChangeState
trigger1 =AnimElem = 92
value = 0
ctrl = 0
[State 10010, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value =
ctrl = 0
[State 10000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
any help would be greatly appreciated
when i finish the character i will provide a download link