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Author Topic: Air Special  (Read 302 times)

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Offline Infinite Power

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Air Special
« on: June 24, 2009, 11:10:59 AM »
Hey, I just started learning some coding this week, and have only learned how to use fighter factory for about 2.5 weeks. I am wondering how to make a special move that I already have into a air special move?



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Offline El Chupacabras

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Re: Air Special
« Reply #1 on: June 24, 2009, 02:09:06 PM »
Allow it to be executed in the air in the cmd (statetype = A) and depending on what type of move it is, maybe it could behave differently. Also, make sure you have the right physics and statetypes in the cmd to avoid problems.

Offline Infinite Power

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Re: Air Special
« Reply #2 on: June 24, 2009, 04:37:46 PM »
This is the move I am trying to make able to be done in the air CMD

[State -1, 100 Shiki: Oni Yaki]
type = ChangeState
value = IfElse(command = "df_x",1020,IfElse(command = "df_y",1023,1026));
triggerall = var(49) = 0
triggerall = command =  "df_x" || command = "df_y" || command = "df_z";
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && animelemtime(2)>0 && movecontact
trigger3 = stateno = 205 && animelemtime(2)>0 && movecontact
trigger4 = stateno = 210 && animelemtime(4)>0 && movecontact
trigger5 = stateno = 230 && animelemtime(4)>0 && movecontact
trigger6 = stateno = 235 && animelemtime(2)>0 && movecontact
trigger7 = stateno = 240 && animelemtime(3)>0 && movecontact
trigger8 = stateno = 220 && animelemtime(3)>0 && movecontact
trigger9 = stateno = 225 && animelemtime(3)>0 && movecontact
trigger10 = stateno = 250 && animelemtime(3)>0 && movecontact
trigger10 = stateno = 255 && animelemtime(3)>0 && movecontact
trigger11 = stateno = 420 && animelemtime(3)>0 && movecontact
trigger12 = stateno = 450 && animelemtime(3)>0 && movecontact
trigger13 = stateno = 215 && animelemtime(3)>0 && movecontact
trigger14 = StateType = S && MoveContact && Var(20) > 0
trigger15 = stateno = 1040 && time >= 49



where do I add statetype = A at, I have tryed putting it in various places in this CMD but it is nothing is changing.

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Offline Fallen_Angel

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Re: Air Special
« Reply #3 on: June 24, 2009, 11:18:55 PM »
add it in a new triggerall, and delete the trigger1 = statetype!=A


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Offline Infinite Power

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Re: Air Special
« Reply #4 on: June 25, 2009, 01:58:44 AM »
Thanks Fallen Angel,works great.

Now Die, Mortal.

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