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Author Topic: How do I change how long a character can pose at the end of a round?  (Read 728 times)

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Offline Jackal

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Hi all,
I was wondering if you could please tell me how I can change how long a character can pose for at the end of a round?  I particularly want to fix it so that I can see the rest of Iori's laughter as his winpose.  Thanks.



Offline SesakaX

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To make a pose longer, I usually go to the animations and lengthen the time of the pose frame. My number of choice is usually time 80 or time 90, but you can make it longer. :)
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Offline El Chupacabras

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I think he means how do you make so the winpose time is longer not how to make the winpose of a char longer.

Offline Alexziq

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add an

assertspecial

with a time = 150

or however long

Offline Playing Enemy

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Go into your data folder and open your fight.def.

Scroll down to this part,

over.waittime = 45
over.hittime = 10
over.wintime = 45
over.time = 210

Increase the Over.time number. I would say change that number to 450.

over.time = 450

After that, just save.


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Offline Alexziq

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Go into your data folder and open your fight.def.

Scroll down to this part,

over.waittime = 45
over.hittime = 10
over.wintime = 45
over.time = 210

Increase the Over.time number. I would say change that number to 450.

over.time = 450

After that, just save.

Thats going to do it for every character though

Add this to the winpose state.

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = stateno = !!! && time = [1,@@@]
flag = roundnotover

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