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Author Topic: Zamtong's ssf2 Fei Long sound problem  (Read 441 times)

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Offline Tazzer

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Zamtong's ssf2 Fei Long sound problem
« on: May 01, 2009, 11:47:38 PM »
When playing/fighting Fei Long, the character itself works great.   The only problem is he seems to completely cancel out the bg music of whatever stage he is on and only little bits of said music will play when he does certain moves (the music will play for as long as the move lasts and then cuts out again right after.)    This is the ONLY character I've found this particular problem with and (knowing absolutely nothing about coding ... or even if this is a coding problem at all) I don't know where to begin about how to fix the problem or even find it's source.

Would anyone here happen to know what the problem might be and how to correct it?

Thanks in advance for reading.



Offline Fallen_Angel

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Re: Zamtong's ssf2 Fei Long sound problem
« Reply #1 on: May 02, 2009, 07:35:05 PM »
I dont have that particular char, so I will try to guess.....There is a sctrl named assertspecial that can do that.....in the cns of the char remove the assertspecial that has flag = nomusic     <- - - if the char is using more flags remove these one


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Offline Tazzer

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Re: Zamtong's ssf2 Fei Long sound problem
« Reply #2 on: May 02, 2009, 09:01:56 PM »
Ok, I will try looking for that.  Thanks alot for your help, much appreciated. :)



***EDIT***

Turns out it was exactly what you said it was.   It was the very last line in the FeiLong.cns file.  The bgm plays just fine now.  Thanks alot for your help.
« Last Edit: May 03, 2009, 01:40:49 AM by Tazzer »

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