collapse

Author Topic: How to encode a "Ougi"  (Read 1499 times)

0 Members and 1 Guest are viewing this topic.

Offline yugo05

  • Initiate
  • **
  • Posts: 74
  • Last Login:November 01, 2011, 10:27:42 AM
    • Email
How to encode a "Ougi"
« on: March 28, 2009, 04:08:49 PM »
Hi everyone!

I will (ty to) learn you how to encode an Ougi in a mugen character.

1: Rip the sprites: To rip the sprites of your ougi, you need a media player called KMPlayer. Play your video and hold ctrl+A to capture the frames very quickly. (Very useful if you need frames for an intro for example)

If  you want to try without waiting, i ripped all the sprites of Kakashi's Raïkiri in Naruto Ultimate Ninja 3:

Here!

Now, Convert them in PCX, 256 colors (there are 124 frames) and add them in your character's SFF and AIR.

if you want to try another ougi, make sure that the opponent doesn'nt appear  on the video....


Now, let's program!

It's very easy to encode an ougi: It's like a throw!



1: a state coded like a throw attempt:

[Statedef 11000]

statetype=S
movetype=A
physics=N
anim= 950
velset=8,0

[state 11000, superpause]

type=superpause
trigger1=animelem=1
time=15
darken=1
poweradd=-1000

[state 11000, hitdef]

type=hitdef
trigger1=animelem=4
attr=S,NA
Hitflag=MAF
guardflag=MA
animtype=Hard
damage=30,0
Ground.type=high
Ground.velocity=0,0
pausetime=5,5
ground.hittime=20
ground.fall=1
p1stateno=11001
p2stateno=11002




[state 11000, end]

type=changestate
trigger1=animtime=0
value=0
ctrl=1


Second state, programmed like a throw

[statedef 11001]

type=S
movetype=H
physics=S
anim=11000 (In this anim, there is just one frame which leasts the time of your ougi)
velset=0,0

[state 11001, assertspecial]

type= assertspecial
trigger1=1
flag=NoBG
flag2=noFG
flag3=invisible
time=380

[state 11001]

type=assertspecial
trigger1=1
flag=nobardisplay



this is your ougi
[state 11001, explod]

type = Explod
trigger1 = time=30
anim = 10000
pos = -160,120 (adjust the pos)
postype = right 
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 5

[state 11001, targetlifeadd]

type=targetlifeadd
trigger1=time=323
value=-500





[state 11001, end]

type=changestate
trigger1=animtime=0
value=0
ctrl=1


and the state of the opponent:

[statedef 11002]

type=S
movetype=H
physics=S
anim=12000 (as the P1 anim: One frame which leasts the time of the anim)

[state 1002, changeanim]

type=changeanim2
trigger1=time=0
value=12000

[state 11002, assertspecial]

type=assertspecial
trigger1=1
flag=invisible



[state 11002, invicibility]

type=nothitby
trigger1=time=0
value=SCA
time=380

[state 10002, end]

type=selfstate
trigger1=animtime=0
value=5100
ctrl=1



OK! Tutorial over! I hope you understood it! (because i'm french so, my english...You know...)

Here is the final result!




« Last Edit: March 28, 2009, 04:37:27 PM by yugo05 »



Offline Technology

  • Forum Member
  • ***
  • Posts: 293
  • Last Login:August 14, 2009, 02:02:02 PM
  • Got Any Char Request? PM Me.
Re: How to encode a "Ougi"
« Reply #1 on: March 28, 2009, 05:23:30 PM »
OMG, this is waaaay toooo awesome.  :thumbsup:

I'm going to try this for sure.  ;D
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline Dakangel

  • Stage Creator
  • *****
  • Posts: 156
  • Last Login:May 30, 2019, 01:04:28 PM
  • Proximamente
    • DAKANGEL
Re: How to encode a "Ougi"
« Reply #2 on: March 28, 2009, 05:33:06 PM »
Whats an Ougi  :-??
Siempre adelante,con el infinito de frente y la eternidad en el horizonte.

Offline yugo05

  • Initiate
  • **
  • Posts: 74
  • Last Login:November 01, 2011, 10:27:42 AM
    • Email
Re: How to encode a "Ougi"
« Reply #3 on: March 28, 2009, 05:42:08 PM »
A Ougi is a cinematic sequence which appears when a character use an ultimate attack....(for exemple, in naruto ultimate ninja series)

Offline Technology

  • Forum Member
  • ***
  • Posts: 293
  • Last Login:August 14, 2009, 02:02:02 PM
  • Got Any Char Request? PM Me.
Re: How to encode a "Ougi"
« Reply #4 on: March 28, 2009, 06:51:49 PM »
 >:-(-|

Hey yugo, check out your PMs.  :O*D
 Theres no need to spam the forum by saying check your pm..if you have sent one, they will notice it
I love cheap chars, got any cheap char? Send it to me.
Special Thanks to Twon for my beautiful avy and Twon & shulbocka for the siggies.

Offline gunz

  • Initiate
  • **
  • Posts: 30
  • Last Login:June 01, 2011, 02:20:12 AM
    • Email
Re: How to encode a "Ougi"
« Reply #5 on: March 28, 2009, 08:39:49 PM »
will any video format work for this kmplayer.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: How to encode a "Ougi"
« Reply #6 on: March 31, 2009, 10:39:50 PM »
Quote
1: Rip the sprites: To rip the sprites of your ougi, you need a media player called KMPlayer. Play your video and hold ctrl+A to capture the frames very quickly. (Very useful if you need frames for an intro for example)

errr....Fighter Factory do the same thing :)

Offline yugo05

  • Initiate
  • **
  • Posts: 74
  • Last Login:November 01, 2011, 10:27:42 AM
    • Email
Re: How to encode a "Ougi"
« Reply #7 on: April 02, 2009, 06:35:23 AM »
Yes, I know it. But, I got the video with Tatervideo. A free program which downloads videos from YouTube  (FLV format) .

But, as O Illusionista Said, you can also use AVI Fame extractor ... ;)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal