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Author Topic: Lavia (Red Earth)  (Read 4126 times)

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Offline JonnyTanna

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Re: Lavia (Red Earth)
« Reply #25 on: February 27, 2008, 11:02:50 AM »
Very unexpected, but well done! =D>

It's the best thing when you log in to a suprise like this..

Offline honkytonks

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Re: Lavia (Red Earth)
« Reply #26 on: February 27, 2008, 11:19:01 AM »
woohoo!

great release!

gotta say i "lavia" too. ;)  :-[


Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Lavia (Red Earth)
« Reply #27 on: February 28, 2008, 05:04:56 PM »
My god.

RED EARTH has some of the most Gnarliest Characters you'll ever find in a Fighting game.

Offline storm7

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Re: Lavia (Red Earth)
« Reply #28 on: March 01, 2008, 05:32:16 PM »
I used to have a sega saturn and was waiting eagerly for Red Earth/Warzard to come out but then I moved abroad and thought that was the end of me ever playing this game, until now when I have at last got the chance to play as these charcters it's funny because I had given up searching for this character.

Congratulations on your charcter. I await eagerly for your forthcoming work.  ^^(PM)^

Offline Trasgo7

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Re: Lavia (Red Earth)
« Reply #29 on: March 02, 2008, 07:10:12 PM »
UPDATE-- March 2, 2008

(See first post)

Offline Trasgo7

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Re: Lavia (Red Earth)
« Reply #30 on: March 03, 2008, 03:09:51 PM »
And... an emergency UPDATE in FIRST POST!
(3-March-2008)

Offline hotrodd

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Re: Lavia (Red Earth)
« Reply #31 on: March 04, 2008, 03:12:32 AM »
Thank you very much for making this character playble in mugen.  Ever since I played Warzard, I always wanted to play as Luan...Thanks for making my dream come true.  Luan plays great, but some times the game crashes and I get an error message that says"State machine stuck in loop(stopped after 2500 loops): 0 for Luan Check your states for infinite ChangeState loops Library error message: Died parsing const(velocity.runjump.fwd.y).

Offline Trasgo7

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Re: Lavia (Red Earth)
« Reply #32 on: March 04, 2008, 02:38:36 PM »
Thank you very much for making this character playble in mugen.  Ever since I played Warzard, I always wanted to play as Luan...Thanks for making my dream come true.  Luan plays great, but some times the game crashes and I get an error message that says"State machine stuck in loop(stopped after 2500 loops): 0 for Luan Check your states for infinite ChangeState loops Library error message: Died parsing const(velocity.runjump.fwd.y).

I think I may have found a fix for this issue.  I have not been able to reproduce the infinite loop error, but I see the potential for one.

In State 0, go to [State 0, 4.5 redo].  Then change the bolded section below:

[State 0, 4.5 redo]
type = ChangeState
triggerall = anim = 0
triggerall = wintime = 0
triggerall = losetime = 0
triggerall = drawgame = 0
triggerall = winko = 0
trigger1 = pos y < -5
value = 40

Originally, it read "trigger1 = pos y <= -5".  If you were somehow able to get EXACTLY at pos y = -5, state 40 and state 0 would loop back and forth forever since in state 40, there is a trigger to go to state 0 if pos y >= -5.  It's the "=" that may have been screwing it up.

Offline hotrodd

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Re: Lavia (Red Earth)
« Reply #33 on: March 04, 2008, 03:22:12 PM »
I will try that now, thank you.

Offline hotrodd

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Re: Lavia (Red Earth)
« Reply #34 on: March 04, 2008, 04:56:16 PM »
Thank you very much for making this character playble in mugen.  Ever since I played Warzard, I always wanted to play as Luan...Thanks for making my dream come true.  Luan plays great, but some times the game crashes and I get an error message that says"State machine stuck in loop(stopped after 2500 loops): 0 for Luan Check your states for infinite ChangeState loops Library error message: Died parsing const(velocity.runjump.fwd.y).

I think I may have found a fix for this issue.  I have not been able to reproduce the infinite loop error, but I see the potential for one.

In State 0, go to [State 0, 4.5 redo].  Then change the bolded section below:

[State 0, 4.5 redo]
type = ChangeState
triggerall = anim = 0
triggerall = wintime = 0
triggerall = losetime = 0
triggerall = drawgame = 0
triggerall = winko = 0
trigger1 = pos y < -5
value = 40

Originally, it read "trigger1 = pos y <= -5".  If you were somehow able to get EXACTLY at pos y = -5, state 40 and state 0 would loop back and forth forever since in state 40, there is a trigger to go to state 0 if pos y >= -5.  It's the "=" that may have been screwing it up.

So far that seems to be working.  I played through arcade mode with her twice and have not gotten that message, thank you.

Offline cheers05

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Re: Lavia (Red Earth)
« Reply #35 on: March 06, 2008, 06:08:54 PM »
I have almost all the Red Earth characters thanks to you guys!

Offline Yun0

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Re: Lavia (Red Earth)
« Reply #36 on: March 14, 2008, 02:11:49 PM »
i can't do the hypers :o >:(



Offline kyoman

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Re: Lavia (Red Earth)
« Reply #37 on: February 03, 2009, 04:12:07 PM »
Good works, I like the excellent animation.
It will be a good base of sprite for the Harpy (Betty Ross)

Offline SPOOKY77

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Re: Lavia (Red Earth)
« Reply #38 on: February 03, 2009, 04:21:35 PM »
 
Good works, I like the excellent animation.
It will be a good base of sprite for the Harpy (Betty Ross)

:rules: Please no necrobumping this thread has been dead for almost a year


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