collapse

Author Topic: Help me make an intro  (Read 287 times)

0 Members and 1 Guest are viewing this topic.

Offline Astaroth

  • Forum Member
  • ***
  • Posts: 204
  • Last Login:January 19, 2015, 10:38:42 PM
Help me make an intro
« on: December 25, 2008, 10:46:12 AM »
I was making a little personal edit of BigEliKing's Venom, mostly with new sounds edited from Warcraft III.  However, I noticed that he only has one intro, and I wanted to make some more.

Right now, I want to make one that goes of specifically against Spider-Man.  To keep things simple, I was going to use the same sprites for the "We are venom" intro, but change the sound to "At last, we will have revenge."  This should be easy enough to do, however, I do not know where to find/edit intros in fighter factory.

After I find it, could I just copy/paste and change some detail that would play the new sound?  What are the speifics?  Sorry if these are newb questions, but this will be the first character edit I've done, really.

If someone could walk me through this, I'd appreciate it.



Offline El Chupacabras

  • Forum Member
  • ***
  • Posts: 315
  • Last Login:June 11, 2010, 04:34:36 PM
Re: Help me make an intro
« Reply #1 on: December 29, 2008, 11:47:53 PM »
Intro's are usually statedefs 190's and are typically near the beginning of the cns file. To change the sound just add the new sound to the char and change the playsnd values to the new one you add.

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Help me make an intro
« Reply #2 on: December 30, 2008, 04:36:13 PM »
[Statedef 190] Mugen Refers Here For Intro Info.
type = S
ctrl = 0
anim = 191
velset = 0,0

[State 0, ChangeState]
type = ChangeState
trigger1 = time = 0
value = 192+(random%2) ;The Number Of Intros Mugen Will Choose From. (Increasing
; This Will Increase The Amount Of Intros That Will Show Up)
ctrl = 0

[Statedef 192] ;Intro State
type = S
ctrl = 0
anim = 192
velset = 0,0

[State 0, ChangeState]
type = ChangeState
trigger1 = !Animtime
value = 0

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Justice League Seattle Stage by Vegaz by LightFlare
[September 23, 2024, 12:14:06 PM]


Ancient Gears Stage 1.1 & 1.0 by MatreroG
[September 20, 2024, 11:59:18 AM]


Classic VS : Balrog by ELECTRO
[September 17, 2024, 04:48:07 PM]


Justice League Metropolis Stage by Vegaz by LightFlare
[September 16, 2024, 11:57:49 AM]


Ultimate Mai Shiranui (FF2 & FF3) by nickfurry
[September 15, 2024, 02:27:53 AM]


thunderstrike eric masterson by Blagoy
[September 12, 2024, 02:41:33 PM]


Justice League Gotham Stage by Vegaz by LightFlare
[September 11, 2024, 09:41:42 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[September 07, 2024, 03:06:46 AM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[September 06, 2024, 01:27:09 PM]


Justice League Flash Stage by Vegaz by LightFlare
[September 03, 2024, 10:30:40 AM]

* IMT Calendar

September 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 [25] 26 27 28
29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal