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Author Topic: Captain William F. Update *more improvements*  (Read 568 times)

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Offline EKEN55

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Captain William F. Update *more improvements*
« on: January 19, 2009, 11:38:47 AM »
This is the third update for the Captain. Many more things have been improved. AI is much cleaner. Hurricane has been re-animated. The Cyclone as well. Some tuch ups to his MVC style juggle combos. Plesae feel free to let me know of any other errors.










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Offline KenFan9276 - Member of CROM

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Re: Captain William F. Update *more improvements*
« Reply #1 on: January 19, 2009, 11:43:41 AM »
Who's William F.?

Offline jlg6184

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Re: Captain William F. Update *more improvements*
« Reply #2 on: January 19, 2009, 12:09:33 PM »
Who's William F.?

William F. is the first name and middle initial of Guile from the Street Fighter series.
"Where in the Nine Hells did you ever get the notion I would fight fair?"

Offline KenFan9276 - Member of CROM

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Re: Captain William F. Update *more improvements*
« Reply #3 on: January 19, 2009, 12:13:18 PM »
 /:O

Offline Akumaranger

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Re: Captain William F. Update *more improvements*
« Reply #4 on: January 19, 2009, 02:14:10 PM »
Quote
Who's William F.?
  :DxDie

...I like this Guile he has a very aggressive compared to the other versions out there!

Offline Fallen_Angel

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Re: Captain William F. Update *more improvements*
« Reply #5 on: January 19, 2009, 04:21:18 PM »
I really like the char...the Ai is really great....the only issue is that it needs more sounds....and maybe one  or 2 more hypers :thumbsup:


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Offline EKEN55

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Re: Captain William F. Update *more improvements*
« Reply #6 on: January 19, 2009, 06:21:59 PM »
  :DxDie

...I like this Guile he has a very aggressive compared to the other versions out there!


Awesome, thanks Akumaranger  :)

Offline EKEN55

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Re: Captain William F. Update *more improvements*
« Reply #7 on: January 19, 2009, 06:28:08 PM »
I really like the char...the Ai is really great....the only issue is that it needs more sounds....and maybe one  or 2 more hypers :thumbsup:

Yeah I have figure out how to get sounds to execute when he gets hurt. The hypers I can definitely get to work on  :)

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