collapse

Author Topic: Basarax Temple released!!! basarax temple HR Updated  (Read 615 times)

0 Members and 1 Guest are viewing this topic.

Offline Master Yoda

  • Initiate
  • **
  • Posts: 52
  • Last Login:March 29, 2009, 11:09:02 PM
    • Email
Basarax Temple released!!! basarax temple HR Updated
« on: December 07, 2008, 01:23:25 PM »
hi people!!! ;D
 
I was watching this stage was not done for mugen, so we will try to do!

enjoy!!! :P





.....................EDIT.................


UPDATED:

fix:
eliminated the reflexion
Adjusted shadow
adjust the zoffset
effect of the flames improved


screenshots



http://www.4shared.com/file/74899652/a4cfe932/Basarax_stage_Temple_by_Master_Yoda.html?dirPwdVerified=c690a45c



:::::::::::::::::::::::::///////////////////////////::::::::::::::::::::::::

basarax palace released!!! enjoy!!!! and thks for download this stage!!!!





http://www.4shared.com/file/75117906/845ef8dd/Basarax_stage_Palace.html


« Last Edit: December 08, 2008, 09:29:39 PM by Master Yoda »




Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: basarax temple HR
« Reply #1 on: December 07, 2008, 01:46:23 PM »
A working screenshot or video would be nice =O

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: basarax temple HR
« Reply #2 on: December 07, 2008, 01:56:48 PM »
A working screenshot or video would be nice =O
agreed screenshot plz
»ĐΣΛTĦŞTØRM«

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: basarax temple HR
« Reply #3 on: December 07, 2008, 03:23:49 PM »
I don't think he is gonna put one up for a while...
Here:


I actually really liked this stage though, good job. I think you just have to neaten those flames out a bit, the black outline is way too bold. Also, It may need an extra frame or two of animation. The music choice was pretty decent as well =3
Oh, and you have it set for reflection, not shadow. So the ground is acting like a giant mirror xD

Offline greatmuta2

  • Infinity Regular
  • ****
  • Posts: 1295
  • Country: United States us
  • Last Login:April 19, 2017, 08:07:22 PM
    • greatmuta2
    • Email
Re: basarax temple HR
« Reply #4 on: December 07, 2008, 03:34:38 PM »
sweet an uesugi main camp ill get it but after you fix the reflection thing thatll bug the crap out of me

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: basarax temple HR
« Reply #5 on: December 07, 2008, 03:58:55 PM »
Here:


I actually really liked this stage though, good job. I think you just have to neaten those flames out a bit
i would suggest adding some trans to the flames

example:

[BG FIRE]
type  = anim
spriteno = 2, 1
actionno = 2
delta = 1, 1
layerno = 0

[Begin Action 2]
0,0,0,0,0
2,1,0,0,3, ,as256d256
2,2,0,0,3, ,as256d256
2,3,0,0,3, ,as256d256
2,4,0,0,3, ,as256d256
2,5,0,0,3, ,as256d256
2,6,0,0,3, ,as256d256
2,7,0,0,3, ,as256d256
2,8,0,0,3, ,as256d256
2,9,0,0,3, ,as256d256
2,10,0,0,3, ,as256d256
2,11,0,0,3, ,as256d256
2,12,0,0,3, ,as256d256
2,13,0,0,3, ,as256d256
2,14,0,0,3, ,as256d256

u can use watever sprite numbers u want but yea
»ĐΣΛTĦŞTØRM«

Offline Master Yoda

  • Initiate
  • **
  • Posts: 52
  • Last Login:March 29, 2009, 11:09:02 PM
    • Email
Re: basarax temple HR UPDATED
« Reply #6 on: December 07, 2008, 07:39:59 PM »
THKS FOR YOURS COMMENTS!!

The stage has been updated!!!  :w00t:


Offline greatmuta2

  • Infinity Regular
  • ****
  • Posts: 1295
  • Country: United States us
  • Last Login:April 19, 2017, 08:07:22 PM
    • greatmuta2
    • Email
Re: basarax temple HR UPDATED
« Reply #7 on: December 07, 2008, 08:03:36 PM »
just played a couple matches and this stage feels alot like a samurai warriors level lol good job but the flames wernet fixed but i dont really care

Offline R.I.C.O - Teros

  • Stage Creator
  • *****
  • Posts: 1995
  • Last Login:June 27, 2018, 08:24:27 AM
    • Email
Re: basarax temple HR UPDATED
« Reply #8 on: December 07, 2008, 08:35:55 PM »
This stage is asymmetrical... big time. Boundleft should be the negative value of boundright.

That's the only problem I see for now. Good work on the rest of it.


My Mugen stages, etc.
The Lair Zone

Offline Master Yoda

  • Initiate
  • **
  • Posts: 52
  • Last Login:March 29, 2009, 11:09:02 PM
    • Email
Re: Basarax Temple released!!! basarax temple HR Updated
« Reply #9 on: December 08, 2008, 10:00:17 PM »
NEW STAGE RELEASED!!!!  :P


Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal