collapse

Author Topic: [Stage] Dr. Wily Lab - XR  (Read 972 times)

0 Members and 1 Guest are viewing this topic.

Offline Luxion

  • Initiate
  • **
  • Posts: 39
  • Last Login:April 12, 2013, 09:56:15 PM
    • Email
[Stage] Dr. Wily Lab - XR
« on: November 23, 2008, 12:28:07 AM »
Dr. Wily Lab - XR

well finally I finish this stage, it took me a lot of work and dedication, specially for the XR project and for all of you, the stage is so special that because I made it tooo long hell yea well enjoy and leave comments...

first of all the stage took place between megaman 7,8,9....

the stage have:

- Super Jump
- a lot of animations
- Original stage by me of course
- is a long stage














I want the megaman XR to be release so I made warever it have to be made

thanks to the team of megaman XR that inspired me to made a worderful stage

download here --> http://www.megaupload.com/?d=9FVKN50B



Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: [Stage] Dr. Wily Lab - XR
« Reply #1 on: November 23, 2008, 12:33:04 AM »
awesome stage man :thumbsup: :thumbsup:


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Offline SX DynX

  • Initiate
  • **
  • Posts: 79
  • Last Login:July 17, 2016, 10:47:23 AM
  • SX DYNX
    • DynX Myspace
    • Email
Re: [Stage] Dr. Wily Lab - XR
« Reply #2 on: November 23, 2008, 02:33:12 AM »
The stage look nice , :thumbsup:
« Last Edit: January 16, 2010, 11:21:36 PM by westzup »

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: [Stage] Dr. Wily Lab - XR
« Reply #3 on: November 24, 2008, 05:45:13 AM »
You really need to optimize the SFF.  You can easily have the same animation of the green part, instead of having a 5904x3992 animation that makes a HUGE sff file with a tinier version.  Do that animation and crop it to something tinier, like 100x100, and putting
Tile = 1, 1
tilespacing = 100, 100

That will seriously take down the file size, and the loading time.

Otherwise, nice idea :thumbsup:

Offline George Costanza

  • Infinity Regular
  • ****
  • Posts: 1925
  • Last Login:March 20, 2010, 08:55:01 PM
  • You can stuff your sorries in a sack, mister!
    • Heavy Metal Mugen
    • Email
Re: [Stage] Dr. Wily Lab - XR
« Reply #4 on: November 24, 2008, 07:04:00 AM »
this looks really good i will download it :O*D

Offline Luxion

  • Initiate
  • **
  • Posts: 39
  • Last Login:April 12, 2013, 09:56:15 PM
    • Email
Re: [Stage] Dr. Wily Lab - XR
« Reply #5 on: November 24, 2008, 08:43:33 AM »
I understand your point "enscripture" but the problem was that in the whole stage there was diferent content so I didnt want the stage to be exactly repetitive in the front side I know that is huge in size of MB but is the only way I can do it and some animation has to be done apart but thanks for the comment beside I know it already and know that one person will say it to me and thats what you jejejjee LOL... anyway the next stage will be more short and... ohhh another thing the other problem was that in my previous stages I do animations and cut the part that I want to animated and close it by the size of the animation in this stage I took the whole size erase the part that I dont needed and convert to PCX that the main problem of the huge size

but by all means my stage is awesome......

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 [16]
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal