Bison vs Series for Mugen (may work in DOS)
By supermystery
Note: this is not like the M Bison Beta i did
Version 1
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Features:
AI
Dizzy Mode
Moves and fighting style similar (although not 100% accurate) to X Men vs Street Fighter (PSX)
Notes:
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Decided to convert a vs style Bison to mugen (as i didnt see very many versions around).
as my favorite version was from Xmen vs Street fighter (thats the only game i had available to emulate)
i did an attempt to match the moves as close to the game as possible
although not everything is accurate to the game.
*Bison cannot chain combos as easy as other mvc characters unless you are doing an air combo
so you have to be a bit smarter when pulling off combos
*Use bisons stronger moves like the psycho crusher to your advantage if you can.
*This character may be slighty better for comboing than in the orginal character, this is due to some minor tweaking to my preference.
*some moves may treat the opponent different to how is done in the real game because i didnt want to use custom states too much
otherwise the moves would then have no effect on character with super armor (ie apocalyspe)
*Although i tried my best to emulate the actual game some moves could still look off idk.
Moves
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Throw
forward y/z
Guard Push (while blocking)
x + y
Recovery Roll (before fall)
~D, DB, B, and attack button
Alpha Counter (while blocking) lvl 1
~D, DB, B, any attack button
Super Jump
D,U
Aerial Rave Starter
z
Special Moves:
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Slide Kick = D + z
Psycho Shot = D, DF, F + any punch
Scissor Press (can be done in air)= D, DF, F + any kick
Psycho Blast = F, DF, D, DB, B + any punch
Fly (can be done in air) = D, DB, B + x+y
Teleport Type 1 = F, D, DF + any punch
Teleport Type 2 = B, D, DB + any kick
Head Stomp = (D) 2 seconds, U + #K [When hit, press #P]
Flying Attack = (D) 2 seconds, U + #P [When above opponent, press #P]
Super Moves (power must be at least 1000/lvl1):
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Psycho Crusher (can be done in air) = D, DF, F + x+y :press certain buttons rapidly for more hits.
Hyper Kick Press = D, DF, F + a+b
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Regarding AI
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Default is on but if you really want to switch it off open the bisonSM.cns file and do the following:
Change:
;AI on or Off
[State -2, Simplifier]
type = VarSet
triggerall = !IsHelper
trigger1 = var(58) = 1
trigger2 = var(0):=0
var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
IgnoreHitPause = 1
To:
;AI on or Off
;[State -2, Simplifier]
;type = VarSet
;triggerall = !IsHelper
;trigger1 = var(58) = 1
;trigger2 = var(0):=0
;var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
;IgnoreHitPause = 1
http://mugenlair.freesmfhosting.com/Hosted Creations > supermystery > Bison/Vega (vs Series)
Enjoy