I'm having an issue with Saizo from Breakers. When you do a super combo, you can cancel the combo by pressing light punch. and you shouldn't be able to do this so that's a big problem because it makes him broken. Is there a way I can fix that? He used to be able to cancel normal and special moves this way too but i fixed that. Here is his code........
here is some info
Name ="Saizo"
DisplayName ="Saizo"
VersionDate =10,18,2005
MugenVersion =06,14,2003
Author ="shimon"
this is from the CMD
;˜A‘±‹Z‚ðŒˆ‚ß‚é•Ï”B•Ï”‚É‚·‚é‚Æ•Ö—˜‚Ý‚½‚¢‚Å‚·B
;Žg‚¢‚½‚¢l‚ÍŽg‚¤‚Æ—Ç‚¢‚Å‚µ‚傤B
[State -1, Combo Condition Reset] ;‰Šú‰»
type = VarSet
trigger1 = 1
var(1) = 0
;¦d‘å‚ȃoƒO‚ª”ŠoB@ƒ_ƒ[ƒW‚ðŽó‚¯‚½uŠÔ‚ÍAvar(1)‚ª0‚É‚È‚ç‚È‚¢B
;@ƒ_ƒ[ƒW‚ðŽó‚¯‚½’¼Œã2F‚ÌŠÔAƒ_ƒ[ƒW–³Œø‚̃JƒEƒ“ƒ^[‚ª‚Å‚«‚éB
;@C³•û–@‚ÍAmovetype‚ð‚¤‚Ü‚Žg‚¤‚±‚Æ‚É‚ ‚éB
[State -1, Combo Condition Check] ;ƒLƒƒƒ“ƒZƒ‹‰Â‚ȃXƒe[ƒgƒiƒ“ƒo[‚ðŒˆ’è
type = VarSet
triggerall = movetype != H ;‚±‚±‚ÉŽg‚Á‚Ä‚à–³‘ÊI
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440
trigger2 = stateno != 1500
var(1) = 1
ignorehitpause = 1
;–²‘zX—…
[State -1]
type = ChangeState
value = 3000
triggerall = command = "sinra_x"||command = "sinra_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500
;Žã@‰~Œõ‰~ŽEw
[State -1]
type = ChangeState
value = 3050
triggerall = command = "enkou_a"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500
;‹@‰~Œõ‰~ŽEw
[State -1]
type = ChangeState
value = 3051
triggerall = command = "enkou_b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500
;–²‘zE“V”j
[State -1]
type = ChangeState
value = 3100
triggerall = command = "tenha_x"||command = "tenha_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500
;---------------------------------------------------------------------------
;–é³”¯iŽãj
[State -1, Light Kung Fu Blow]
type = ChangeState
value = 1300
triggerall = command = "214_x"
trigger1 = movetype != H
trigger1 = var(1)
;–é³”¯i‹j
[State -1, Strong Kung Fu Blow]
type = ChangeState
value = 1310
triggerall = command = "214_y"
trigger1 = movetype != H
trigger1 = var(1)
;ŒŽŒõŽaiŽãj
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = command = "236_a"
trigger1 = movetype != H
trigger1 = var(1)
;ŒŽŒõŽai‹j
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1410
triggerall = command = "236_b"
trigger1 = movetype != H
trigger1 = var(1)
;‰e–D‚¢ (Žãj
[State -1, Light Kung Fu Blow]
type = ChangeState
value = 1500
triggerall = command = "214_a"
trigger1 = movetype != H
trigger1 = var(1)
;‰e–D‚¢ (‹j
[State -1, Strong Kung Fu Blow]
type = ChangeState
value = 1500
triggerall = command = "214_b"
trigger1 = movetype != H
trigger1 = var(1)
;------------------------------------------------------------------------------
;‰~ŒŽŽaiŽãj
[State -1, Light Kung Fu Upper]
type = ChangeState
value = 1100
triggerall = command = "upper_x"
trigger1 = movetype != H
trigger1 = var(1)
;‰~ŒŽŽai‹j
[State -1, Strong Kung Fu Upper]
type = ChangeState
value = 1110
triggerall = command = "upper_y"
trigger1 = movetype != H
trigger1 = var(1)
;------------------------------------------------------------------------------
;ƒNƒiƒC“Š‚°iŽãj
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = command = "236_x"
trigger1 = movetype != H
trigger1 = var(1)
;ƒ{ƒ€“Š‚°i‹j
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = command = "236_y"
trigger1 = movetype != H
trigger1 = var(1)
;==============================================================================
;------------------------------------------------------------------------------
;ƒ_ƒbƒVƒ…
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;ƒoƒbƒNƒXƒeƒbƒv
[State -1, Back Step]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;------------------------------------------------------------------------------
;BACK STEP
[State -1, Back Step]
type = ChangeState
value = 305
trigger1 = command = "back_z"
trigger1 = statetype = S
trigger1 = ctrl
;STEP
[State -1, Dash]
type = ChangeState
value = 300
trigger1 = command="fwd_z" || command = "z"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; ‘O“Š‚°
[State -1]
type = ChangeState
value = 700
triggerall = command = "fwd_y"
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2bodydist X = [-5, 10]
triggerall = p2movetype != H
trigger1 = ctrl = 1
trigger1 = p2statetype = S
trigger2 = ctrl = 1
trigger2 = p2statetype = C
;---------------------------------------------------------------------------
; Œã‚ë“Š‚°
[State -1]
type = ChangeState
value = 730
triggerall = command = "back_y"
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2bodydist X = [-5, 10]
triggerall = p2movetype != H
trigger1 = ctrl = 1
trigger1 = p2statetype = S
trigger2 = ctrl = 1
trigger2 = p2statetype = C
Could someone help please?