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Author Topic: B.Saizo  (Read 671 times)

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Offline Kev The Galaxybender

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B.Saizo
« on: November 26, 2008, 10:27:28 PM »
I'm having an issue with Saizo from Breakers. When you do a super combo, you can cancel the combo by pressing light punch. and you shouldn't be able to do this so that's a big problem because it makes him broken. Is there a way I can fix that? He used to be able to cancel normal and special moves this way too but i fixed that. Here is his code........

here is some info

Name         ="Saizo"
DisplayName  ="Saizo"
VersionDate  =10,18,2005
MugenVersion =06,14,2003
Author       ="shimon"

this is from the CMD

;˜A‘±‹Z‚ðŒˆ‚ß‚é•Ï”B•Ï”‚É‚·‚é‚Æ•Ö—˜‚Ý‚½‚¢‚Å‚·B
;Žg‚¢‚½‚¢l‚ÍŽg‚¤‚Æ—Ç‚¢‚Å‚µ‚傤B

[State -1, Combo Condition Reset] ;‰Šú‰»
type = VarSet
trigger1 = 1
var(1) = 0

;¦d‘å‚ȃoƒO‚ª”­ŠoB@ƒ_ƒ[ƒW‚ðŽó‚¯‚½uŠÔ‚́Avar(1)‚ª0‚É‚È‚ç‚È‚¢B
;@ƒ_ƒ[ƒW‚ðŽó‚¯‚½’¼Œã2F‚̊ԁAƒ_ƒ[ƒW–³Œø‚̃JƒEƒ“ƒ^[‚ª‚Å‚«‚éB
;@C³•û–@‚́Amovetype‚ð‚¤‚Ü‚­Žg‚¤‚±‚Æ‚É‚ ‚éB


[State -1, Combo Condition Check] ;ƒLƒƒƒ“ƒZƒ‹‰Â‚ȃXƒe[ƒgƒiƒ“ƒo[‚ðŒˆ’è
type = VarSet
triggerall = movetype != H        ;‚±‚±‚ÉŽg‚Á‚Ä‚à–³‘ʁI
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440
trigger2 = stateno != 1500
var(1) = 1
ignorehitpause = 1


;–²‘zX—…
[State -1]
type = ChangeState
value = 3000
triggerall = command = "sinra_x"||command = "sinra_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500


;Žã@‰~Œõ‰~ŽEw
[State -1]
type = ChangeState
value = 3050
triggerall = command = "enkou_a"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500

;‹­@‰~Œõ‰~ŽEw
[State -1]
type = ChangeState
value = 3051
triggerall = command = "enkou_b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500


;–²‘zE“V”j
[State -1]
type = ChangeState
value = 3100
triggerall = command = "tenha_x"||command = "tenha_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])||(stateno = [1000,1999])
trigger2 = stateno != 1500
;---------------------------------------------------------------------------


;–鍳”¯iŽãj
[State -1, Light Kung Fu Blow]
type = ChangeState
value = 1300
triggerall = command = "214_x"
trigger1 = movetype != H
trigger1 = var(1)

;–鍳”¯i‹­j
[State -1, Strong Kung Fu Blow]
type = ChangeState
value = 1310
triggerall = command = "214_y"
trigger1 = movetype != H
trigger1 = var(1)



;ŒŽŒõŽaiŽãj
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = command = "236_a"
trigger1 = movetype != H
trigger1 = var(1)

;ŒŽŒõŽai‹­j
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1410
triggerall = command = "236_b"
trigger1 = movetype != H
trigger1 = var(1)



;‰e–D‚¢ (Žãj
[State -1, Light Kung Fu Blow]
type = ChangeState
value = 1500
triggerall = command = "214_a"
trigger1 = movetype != H
trigger1 = var(1)

;‰e–D‚¢ (‹­j
[State -1, Strong Kung Fu Blow]
type = ChangeState
value = 1500
triggerall = command = "214_b"
trigger1 = movetype != H
trigger1 = var(1)


;------------------------------------------------------------------------------

;‰~ŒŽŽaiŽãj
[State -1, Light Kung Fu Upper]
type = ChangeState
value = 1100
triggerall = command = "upper_x"
trigger1 = movetype != H
trigger1 = var(1)

;‰~ŒŽŽai‹­j
[State -1, Strong Kung Fu Upper]
type = ChangeState
value = 1110
triggerall = command = "upper_y"
trigger1 = movetype != H
trigger1 = var(1)



;------------------------------------------------------------------------------


;ƒNƒiƒC“Š‚°iŽãj
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = command = "236_x"
trigger1 = movetype != H
trigger1 = var(1)

;ƒ{ƒ€“Š‚°i‹­j
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = command = "236_y"
trigger1 = movetype != H
trigger1 = var(1)



;==============================================================================
;------------------------------------------------------------------------------
;ƒ_ƒbƒVƒ…
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;ƒoƒbƒNƒXƒeƒbƒv
[State -1, Back Step]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------

;BACK STEP
[State -1, Back Step]
type = ChangeState
value = 305
trigger1 = command = "back_z"
trigger1 = statetype = S
trigger1 = ctrl


;STEP
[State -1, Dash]
type = ChangeState
value = 300
trigger1 = command="fwd_z" || command = "z" 
trigger1 = statetype = S
trigger1 = ctrl




;---------------------------------------------------------------------------
; ‘O“Š‚°
[State -1]
type = ChangeState
value = 700
triggerall = command = "fwd_y"
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2bodydist X = [-5, 10]
triggerall = p2movetype != H
trigger1 = ctrl = 1
trigger1 = p2statetype = S
trigger2 = ctrl = 1
trigger2 = p2statetype = C

;---------------------------------------------------------------------------
; Œã‚ë“Š‚°
[State -1]
type = ChangeState
value = 730
triggerall = command = "back_y"
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2bodydist X = [-5, 10]
triggerall = p2movetype != H
trigger1 = ctrl = 1
trigger1 = p2statetype = S
trigger2 = ctrl = 1
trigger2 = p2statetype = C


Could someone help please?







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