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Author Topic: Trouble pulling off supers with a Bowser Kf and Knightman MvC characters.  (Read 297 times)

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Offline mugenmillenium2134

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I've went through the command files of both the Knightman MvC and Bowser KF characters by Jhfer.  I've inputted the hyper and super commands as written, but nothing happens.  I don't know what the problem is with the both of them.  Here's where I got them from:

http://forum.paodemugen.com.br/index.php?showtopic=7056


Here's the Knightman command code:





;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;  old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1


;-| Super Motions |--------------------------------------------------------
;The following two have the same name, but different motion.
;Either one will be detected by a "command = TripleKFPalm" trigger.
;Time is set to 20 (instead of default of 15) to make the move
;easier to do.

; Hyper Knight Crush - Level 3
[Command]
name = "H_K_Crush"
Command = ~D,DB,B,x+y
time = 20
[Command]
name = "H_K_Crush"
Command = ~D,DB,B, y+z
time = 20

; Knight Horse - Level 3
[Command]
name = "K_Horse"
Command = ~D,DB,B, a+b
time = 20
[Command]
name = "K_Horse"
Command = ~D,DB,B, b+c
time = 20

; Knight Crush Special - Level 1
[Command]
name = "K_Crush_S"
Command = ~D,DF,F, a+b
time = 20
[Command]
name = "K_Crush_S"
Command = ~D,DF,F, b+c
time = 20

; Mace Crush - Level 2
[Command]
name = "M_Crush"
Command = ~D,DF,F,x+y
time = 20
[Command]
name = "M_Crush"
Command = ~D,DF,F, y+z
time = 20

And here's Bowser's code:


;-| Hyper Motions |------------------------------------------------------

[Command]
name = "call_monsters" ;nome do comando
command = ~D, DF, F, a+b ;direção do comando
time = 20 ;tempo para dar o golpe, 30 ticks = 1 segundo

[Command]
name = "Hyper_Fireball" ;nome do comando
command = ~D, DF, F, x+y;direção do comando
time = 20 ;tempo para dar o golpe, 30 ticks = 1 segundo


I know its only a little bit, but I didn't want to post the entire code, since I know it wouldn't fit in the message.  If anyone could help me decipher the problem, it'd be great!


A.K.A kingofsupaht3ds01

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