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Author Topic: Problem with Violent Ken by Dark Roken  (Read 459 times)

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Offline Retire4ever!!!

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Problem with Violent Ken by Dark Roken
« on: August 12, 2008, 05:33:11 AM »
Hi, I have problem with this character, his shouryuken move when he is near opponent, I execute the shouryuken move and he keep doing the hadouken move, when his opponent is far away, I can execute the shouryuken move. Does anyone knows how do I fix the problem?

The character link: http://www.sendspace.com/file/lu3bza



Offline Kong

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Re: Problem with Violent Ken by Dark Roken
« Reply #1 on: August 13, 2008, 09:34:29 PM »
change the cmd for the move

or the order of the move in the cmd file.

Offline Retire4ever!!!

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Re: Problem with Violent Ken by Dark Roken
« Reply #2 on: August 14, 2008, 11:27:42 AM »
Well:
Code: [Select]
;-----

[Command]
name = "Slow Haduken"
command = D, DF, F, x
time = 20

;-----

[Command]
name = "Fast Haduken"
command = D, DF, F, y
time = 20

;-----

[Command]
name = "Slow Shoryuken"
command = F, D, DF, x
time = 20

;-----

[Command]
name = "Fast Shoryuken"
command = F, D, DF, y
time = 20

;-----

;---------------------------------------------------------------------------
;Slow Haduken
[State -1: Slow Haduken]
Type            = ChangeState
Value           = 1000
Triggerall      = Command = "Slow Haduken"
Trigger1        = Statetype = S && ctrl
Trigger2        = (StateNo = 100) || (StateNo = 135) || (StateNo = 136) && (AnimElemTime(3) >= 3)
Trigger3        = (StateNo = [200, 201]) && AnimElem = 2, > 4 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger4        = (StateNo = 202) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger5        = (StateNo = 400) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger6        = (StateNo = 401) && AnimElem = 5, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger7        = (StateNo = 402) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger8        = (StateNo = 403) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0

;---------------------------------------------------------------------------
;Fast Haduken
[State -1: Fast Haduken]
Type            = ChangeState
Value           = 1001
Triggerall      = Command = "Fast Haduken"
Trigger1        = Statetype = S && ctrl  && NumProj = 0
Trigger1        = Statetype = S && ctrl
Trigger2        = (StateNo = 100) || (StateNo = 135) || (StateNo = 136) && (AnimElemTime(3) >= 3)
Trigger3        = (StateNo = [200, 201]) && AnimElem = 2, > 4 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger4        = (StateNo = 202) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger5        = (StateNo = 400) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger6        = (StateNo = 401) && AnimElem = 5, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger7        = (StateNo = 402) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger8        = (StateNo = 403) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0

;---------------------------------------------------------------------------
;Fast Shoryuken
[State -1: Fast Shoryuken]
Type            = ChangeState
Value           = 1007
Triggerall      = Command = "Fast Shoryuken"
Trigger1        = Statetype = S && ctrl
Trigger2        = (StateNo = 100) || (StateNo = 135) || (StateNo = 136) && (AnimElemTime(3) >= 3)
Trigger3        = (StateNo = [200, 201]) && AnimElem = 2, > 4 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger4        = (StateNo = 202) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger5        = (StateNo = 400) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger6        = (StateNo = 401) && AnimElem = 5, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger7        = (StateNo = 402) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger8        = (StateNo = 403) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger9        = ((StateNo = 202) || (StateNo = 203) || (StateNo = 204) || (StateNo = 205) || (StateNo = 206) || (StateNo = 207) || (StateNo = 208) || (StateNo = 401)  || (StateNo = 403) || (StateNo = 404)) && Var(10) = 1
Trigger10       = ((StateNo = 209) || (StateNo = 210) || (StateNo = 211) || (StateNo = 212)) && Var(10) = 1

;---------------------------------------------------------------------------
;Slow Shoryuken
[State -1: Slow Shoryuken]
Type            = ChangeState
Value           = 1005
Triggerall      = Command = "Slow Shoryuken"
Trigger1        = Statetype = S && ctrl
Trigger2        = (StateNo = 100) || (StateNo = 135) || (StateNo = 136) && (AnimElemTime(3) >= 3)
Trigger3        = (StateNo = [200, 201]) && AnimElem = 2, > 4 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger4        = (StateNo = 202) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger5        = (StateNo = 400) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger6        = (StateNo = 401) && AnimElem = 5, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger7        = (StateNo = 402) && AnimElem = 2, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger8        = (StateNo = 403) && AnimElem = 3, > 1 && Movecontact &&  EnemyNear, HitShakeOver = 0
Trigger9        = ((StateNo = 202) || (StateNo = 203) || (StateNo = 204) || (StateNo = 205) || (StateNo = 206) || (StateNo = 207) || (StateNo = 208) || (StateNo = 401)  || (StateNo = 403) || (StateNo = 404)) && Var(10) = 1
Trigger10       = ((StateNo = 209) || (StateNo = 210) || (StateNo = 211) || (StateNo = 212)) && Var(10) = 1

;---------------------------------------------------------------------------
which part should I change  :-??

Offline Kong

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Re: Problem with Violent Ken by Dark Roken
« Reply #3 on: August 15, 2008, 10:17:05 AM »
;-----

[Command]
name = "Slow Haduken"
command = D, DF, F, x
time = 20

;-----

[Command]
name = "Fast Haduken"
command = D, DF, F, y
time = 20

;-----

[Command]
name = "Slow Shoryuken"
command = F, D, DF, x
time = 20

;-----

[Command]
name = "Fast Shoryuken"
command = F, D, DF, y
time = 20

;-----

qcf and fdf is similar, change it to something else.

Offline shinra358

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Re: Problem with Violent Ken by Dark Roken
« Reply #4 on: August 15, 2008, 10:29:11 AM »
Actually, put f,d,f ABOVE d,f becuz mugen reads from top to bottom in the cmd file. the first commands have higher priorities than the second. Making the f,d,f move time lower(to like 13 or 15), should be done too, to assist in this process. you do not need to change the move to another command. that's the lazy way of doing it and it doesnt really help you solve the problem. It makes you just avoid it. Just move the order like Kong said above and how i just said it. Dont forget to do the time as well like i just said.



i know youre gonna be lazy Rare-Akuma so ill spell it out for you:

;CHANGE THIS:

;-----
[Command]
name = "Slow Haduken"
command = D, DF, F, x
time = 20
;-----
[Command]
name = "Fast Haduken"
command = D, DF, F, y
time = 20
;-----
[Command]
name = "Slow Shoryuken"
command = F, D, DF, x
time = 20
;-----
[Command]
name = "Fast Shoryuken"
command = F, D, DF, y
time = 20
;-----




;TO THIS:


[Command]
name = "Slow Shoryuken"
command = F, D, DF, x
time = 15
;-----
[Command]
name = "Fast Shoryuken"
command = F, D, DF, y
time = 15
;-----
[Command]
name = "Slow Haduken"
command = D, DF, F, x
time = 20
;-----
[Command]
name = "Fast Haduken"
command = D, DF, F, y
time = 20
;-----

Compare and notice the differences along with the explaination stated above.
kONG Clearly said this at first. Try to pay attention next time. AND REMEMBER:

if we tell you everything, then you will learn nothing............
« Last Edit: August 15, 2008, 10:38:02 AM by shinra358 »

Offline Retire4ever!!!

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Re: Problem with Violent Ken by Dark Roken
« Reply #5 on: August 15, 2008, 08:55:28 PM »
ok I will change the command and it works. I just don't understand, every character have the same command but can execute properly except for this ken. I tried shinra's way, by changing the time but still can';t work so I change the command or just compare the command with other svcken. I am not being lazy, just asking otherwise I won't ask next time  >:( Thank anyway.

Edit:
Anyway, I can also add ~ in front of the command like this:
~D, DF, F, x
~F, D, DF, y
and it works perfectly without changing the command
« Last Edit: August 15, 2008, 09:19:22 PM by Rare-Akuma »

Offline shinra358

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Re: Problem with Violent Ken by Dark Roken
« Reply #6 on: August 16, 2008, 12:10:07 AM »
I didnt realize that those werent on at first. Ha, dont be mad at that comment. Think about it, if it wasnt said, would you have strived on your own to figure it out? This is a perfect example of why i had said, if we tell you everything, then youll learn nothing. You were told half, and you fiddled around with it to come to your conclusion. Thats exactly what mugen coding is all about. And thats exactly what i wanted you to see instead of asking lil simple questions every 5 seconds in here. So you shouldnt be mad. Think about it. And youre welcomed.

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