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Author Topic: projectile coding  (Read 397 times)

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Offline megaman781

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projectile coding
« on: July 30, 2008, 08:29:54 PM »
hey whats up i have a question is the coding of a projectile the same as a spamming projectile?, in example is the code for a hadouken the same as a megaman's magnetic shockwave, i hope someone could help me, thanks ;D


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Offline Kong

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Re: projectile coding
« Reply #1 on: July 31, 2008, 02:24:59 AM »
describe what you want to do, and did megaman had magnetic shockwave.

Offline megaman781

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Re: projectile coding
« Reply #2 on: July 31, 2008, 06:07:55 AM »
no, i mean, for example i want to change his normal buster shot with a fire attack that comes out of the floor like the magnetic shockwave.
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Offline Kong

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Re: projectile coding
« Reply #3 on: July 31, 2008, 07:59:49 AM »
did the megaman you want to change using projectile or helper. ?

use the trigger for call the projectile or helper until it reach the end of screen


trigger1 = FrontEdgeDist > -70

Offline Fallen_Angel

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Re: projectile coding
« Reply #4 on: July 31, 2008, 10:10:37 AM »
its coded the same way, the only difference is the position and  the velocity


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Offline megaman781

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Re: projectile coding
« Reply #5 on: August 02, 2008, 05:13:30 AM »
Got it! thanks both, :thumbsup: :)
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