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Author Topic: Seth (from Street Fighter) Sprites  (Read 2883 times)

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Offline SND-Frostey

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Seth (from Street Fighter) Sprites
« on: May 24, 2009, 09:12:07 PM »

I'm personally new to Sprite edits.  I'm no programmer, but I'm just surprised that no one has made anything involving Seth.  So I'm gonna try to make his his sprites. :)
He seems to be easy so far.  I just get Urien, change his pallette, remove his hair, and then put in that yin-yang.
Here's his first standing pose, for now.  Will make more after suggestions.
Like: are his eyes the right colour?  Is Urien really a good base? What are some to-dos? I haven't listed?
PLEASE COMMENT!!!!!!!

TO-DOs:
Urien's crouching hardkick
Urien's standing hardkick
Zangief-style piledriver
Dhalsim-style long punch in air and crouching (still making some tweaks on ground)
Gouken-style Shoryuken
Charlie-style Sonic Boom
Urien's wierd special move involving a kick
Urien's chariot (halfway to go)
The special and neutral Tandem moves.
Bison-style (?) yoga teleport
Crouch
Jump
Walk backwards
Pallettes
Sounds(?)
Find some guys who actually want to animate and / or program him. :P
« Last Edit: May 25, 2009, 11:05:30 PM by SND-Frostey »


New to the forum, dude.
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Offline zombiejerky

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Re: Seth (from Street Fighter) Sprites
« Reply #1 on: May 25, 2009, 04:44:07 PM »
Awesome Great sprites

Offline SND-Frostey

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Re: Seth (from Street Fighter) Sprites
« Reply #2 on: May 25, 2009, 07:04:00 PM »
Thanks! :)
I just put up a sample sprite of the dhalsim-style punch. :)
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Offline juelz aka wolfi

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Re: Seth (from Street Fighter) Sprites
« Reply #3 on: May 25, 2009, 07:28:10 PM »
everything looking so far and urien is the perfect base since they are alike in terms of looks and one move which is the charge i think but yeah all gud
wish u all the best of luck on this
i take it all moves from sf4 and one or two custom moves?
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Offline SND-Frostey

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Re: Seth (from Street Fighter) Sprites
« Reply #4 on: May 25, 2009, 07:38:13 PM »
Exactly.  But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
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Offline Yung Kratos

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Re: Seth (from Street Fighter) Sprites
« Reply #5 on: May 25, 2009, 07:59:29 PM »
Exactly.  But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
I Know his crouching HK is the same as uriens and his focus attack is the same as uriens CB+F,K i havent used seth in a whil but i also think his standing HK is the same also
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Offline tekkendarkangle

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Re: Seth (from Street Fighter) Sprites
« Reply #6 on: May 25, 2009, 08:04:06 PM »
Looks good but it doesn't look like Seth that much look at this imagehttp://i.neoseeker.com/mgv/416083-Umagafan84/83/14/sethinstreetfighter4_display.jpg    it should help you when making Seth and look at this guy's sprite of Seth http://www.infinitymugenteam.com/Forum_345/index.php?topic=21357.0
« Last Edit: May 25, 2009, 08:30:54 PM by tekkendarkangle »

Offline SND-Frostey

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Re: Seth (from Street Fighter) Sprites
« Reply #7 on: May 25, 2009, 11:02:45 PM »
Oh yeah... almost forgot about the stuff surrounding the yinyang...
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Offline ade2006

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Re: Seth (from Street Fighter) Sprites
« Reply #8 on: May 26, 2009, 07:12:18 PM »
Looks nice, my only suggestion is that the yin yang "ball" in his belly be a little closer to his "skin" in color...

Offline Yun0

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Re: Seth (from Street Fighter) Sprites
« Reply #9 on: June 06, 2009, 02:53:06 PM »
wanna try an amalgam between our Seths???



Offline Kairi3000

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Re: Seth (from Street Fighter) Sprites
« Reply #10 on: June 11, 2009, 02:37:04 AM »
thats an excellent idea. kill two birds with one stone as for the dhalsim punch sprite i think stretch should be a bit higher starting from his shoulder
yeah...your in the sause now buddy

Offline A New Challenger

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Re: Seth (from Street Fighter) Sprites
« Reply #11 on: June 11, 2009, 07:49:29 AM »
I main Seth in SF4. I was also considering a design of him.

As a suggestion - you'd save a ton of trouble if you sprited him with a hole in his midsection, then had someone make a seperate animation of the tandem engine (the ying/yang ball) and coded that as a helper, rotating independently of his animations. You could also get it to glow proper during his specials like that.

I'll take a crack at a design later, and if you like it, Infinity can have it.

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Offline Serious Cat

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Re: Seth (from Street Fighter) Sprites
« Reply #12 on: June 11, 2009, 01:06:10 PM »
↑ Also the engine wouldn't stop spinning just because he's in a gethit state or when he's lying on the ground.

Posting from my G1 mobile phone.

Offline SND-Frostey

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Re: Seth (from Street Fighter) Sprites
« Reply #13 on: June 12, 2009, 09:37:00 PM »
I big hole instead... not a bad idea!
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Offline chuchoryu

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Re: Seth (from Street Fighter) Sprites
« Reply #14 on: June 13, 2009, 06:33:24 PM »
Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
 :)














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Offline SND-Frostey

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Re: Seth (from Street Fighter) Sprites
« Reply #15 on: June 14, 2009, 06:20:59 PM »
Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
 :)

Thans dude.  You're so cool!  8)
... if I finish this project.  %%- %%- %%- :-??
New to the forum, dude.
Current WIP: Seth from Street Fighter 4 (sprites of) Login
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