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Author Topic: Wart  (Read 2231 times)

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Offline b.easy

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Re: Wart
« Reply #25 on: July 13, 2008, 10:50:39 AM »
Don't get rid of sprites, just replace them. If you delete required gethit sprites it corrupts the character. And read some of the documents that come with mugen.

Offline Lasher

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Re: Wart
« Reply #26 on: July 13, 2008, 12:13:34 PM »
Use Kfm.  Dont delete sprites.  Like the other guy said, deleting required sprites will crash the game.
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Offline mugenmillenium2134

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Re: Wart
« Reply #27 on: July 13, 2008, 01:49:59 PM »
Trust me, you don't wanna give up on something you've only gotten a grasp of.  Two years ago, I planned on working on NiGHTs for mugen, but I didn't have everything planned out (not to mention I suck at coding), so I gave up on him/her.  Don't make the same mistake I did....its not worth it.
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Offline Lasher

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Re: Wart
« Reply #28 on: July 13, 2008, 02:44:58 PM »
30 something sprites is nothing to readd.
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Offline S.A.

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Re: Wart
« Reply #29 on: July 13, 2008, 02:47:50 PM »
I only deleted sprites when adding sprites like the attacked sprites and bubbles crashed Mugen. I think I have an idea, when I add sprites, does there need to be a shared pallette on the sprite before I add the new ones, or just one shared pallette in the beginning?

Offline Lasher

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Re: Wart
« Reply #30 on: July 13, 2008, 11:05:58 PM »
As far as I know, having a shared palette or not wont crash your game.  The sprites will just come out weird. But you do need a palette.
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Offline Darkmanx_429

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Re: Wart
« Reply #31 on: July 14, 2008, 05:57:55 PM »
lol.  I am such the "Nintendo nerd!" Can you do Mouser 2, he was so cool with the shades!  Is Wart gonna be the same size as Mario by N64?

Offline S.A.

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Re: Wart
« Reply #32 on: July 14, 2008, 06:37:04 PM »
Maybe, if I succeed with Wart. His original size is on the first page. I was thinking of doing Triclyde next.

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