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Author Topic: stage code  (Read 678 times)

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Offline Aura-Master

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stage code
« on: May 05, 2008, 02:27:01 PM »
I sorta need help on coding a stage

first off, is there a certain code that makes a sprite that moves in a wavy motion?


Currently in need of one

Offline ExShadow

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Re: stage code
« Reply #1 on: May 05, 2008, 02:28:41 PM »
well u could edit the sprite u want to look wavy in photoshop and add velocity to it in the def file
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Offline Aura-Master

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Re: stage code
« Reply #2 on: May 05, 2008, 02:29:55 PM »
well u could edit the sprite u want to look wavy in photoshop and add velocity to it in the def file

alright, but whats the tool?
Currently in need of one

Offline ExShadow

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Re: stage code
« Reply #3 on: May 05, 2008, 02:35:26 PM »
well u could edit the sprite u want to look wavy in photoshop and add velocity to it in the def file

alright, but whats the tool?
go to filter then distort then wave or u might try zigzag or liquify
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Offline Mugen Toons

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Re: stage code
« Reply #4 on: May 05, 2008, 09:33:49 PM »
USE THIS:

[BGCtrlDef 2]
CtrlID = 0,5,10,15,20,25
loopTime = 340

[BGCtrl 2, 0]
type = SinY
time = 1
value = 1, 3
« Last Edit: May 05, 2008, 09:39:20 PM by MUGEN TOONS »

Offline Aura-Master

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Re: stage code
« Reply #5 on: May 05, 2008, 09:41:16 PM »
USE THIS:

[BGCtrlDef 2]
CtrlID = 0,5,10,15,20,25
loopTime = 340

[BGCtrl 2, 0]
type = SinY
time = 1
value = 1, 3

quick question

how do I assign it to a certain sprite?
Currently in need of one

Offline Mugen Toons

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Re: stage code
« Reply #6 on: May 05, 2008, 09:47:53 PM »
just put this code anywhere you want

Offline Aura-Master

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Re: stage code
« Reply #7 on: May 05, 2008, 09:50:22 PM »
just put this code anywhere you want

I meant that how am I gonna make it work with a sprite

how do I assign the ID thing? :-??
Currently in need of one

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