collapse

Author Topic: MVC STYLE SUPER PORTRAITS  (Read 694 times)

0 Members and 1 Guest are viewing this topic.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
MVC STYLE SUPER PORTRAITS
« on: February 11, 2008, 09:03:04 PM »
how do u code an super portrait in to a char for his hyper  :|


»ĐΣΛTĦŞTØRM«

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #1 on: February 11, 2008, 09:44:34 PM »
add a helper code.. and edit the sprites in the air file to make it look like the portrait is poping oiut.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: MVC STYLE SUPER PORTRAITS
« Reply #2 on: February 11, 2008, 09:54:28 PM »
add a helper code.. and edit the sprites in the air file to make it look like the portrait is poping oiut.
ummm how do i do that sorry its frustrating  :|
»ĐΣΛTĦŞTØRM«

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #3 on: February 11, 2008, 10:05:27 PM »
add a helper code.. and edit the sprites in the air file to make it look like the portrait is poping oiut.
ummm how do i do that sorry its frustrating  :|
if you do not know what a helper code is then i cant help =/

Offline Error Macro

  • Never finishes anything
  • MUGEN Content Architect
  • *****
  • Posts: 1861
  • Country: United States us
  • Last Login:May 30, 2022, 05:37:56 AM
    • :)
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #4 on: February 11, 2008, 11:12:27 PM »
YOU MUST LEARN BASIC MUGEN CODE TO STAND A CHANCE!

Try this,

http://mugenguild.com/forumx/index.php?topic=66481.0

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: MVC STYLE SUPER PORTRAITS
« Reply #5 on: February 11, 2008, 11:19:29 PM »
YOU MUST LEARN BASIC MUGEN CODE TO STAND A CHANCE!

Try this,

http://mugenguild.com/forumx/index.php?topic=66481.0
thnx alot fur this
»ĐΣΛTĦŞTØRM«

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #6 on: February 12, 2008, 08:54:19 AM »
I think its easier to code it as an explod... you can modify the vel on the code or you can change the position of every sprite on the animation


sig made by shullbocka

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
Re: MVC STYLE SUPER PORTRAITS
« Reply #7 on: February 12, 2008, 09:04:51 AM »
You dont need to code that as a helper!!!!  8-}

Its mearly an explode coding.

Simple and easy to create.

BTW, I already sent him a pm on how to do it so no need to keep repeating ourselves here.
!!Unite, Mobilize, Destroy!!

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #8 on: February 12, 2008, 10:36:15 AM »
You dont need to code that as a helper!!!!  8-}

Its mearly an explode coding.

Simple and easy to create.

BTW, I already sent him a pm on how to do it so no need to keep repeating ourselves here.

lol oops i ment explod

i got confused since well.. ive made my hyper portraits with helpers codes lately
lol my bad.

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: MVC STYLE SUPER PORTRAITS
« Reply #9 on: May 01, 2008, 02:26:14 AM »
You dont need to code that as a helper!!!!  8-}

Its mearly an explode coding.

Simple and easy to create.

BTW, I already sent him a pm on how to do it so no need to keep repeating ourselves here.


Scar i've been tryin to figure this out for dayz and i'm goin crazy over here 8-},  ~X(dude could you please send me a pm on how to do this, i do understand basic coding of course but like i went and did the stupid thing and tried to do it as a helper....  please explain this to me, i realize you're busy but dude i'm stuck...... :-??

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: MVC STYLE SUPER PORTRAITS
« Reply #10 on: May 01, 2008, 09:44:55 AM »
@Race..I know you asked Scar, I hope you dont mind if I answer your question

As an explod you only need to use something like these

[State Superportrait]
type = Explod
trigger1 = time = 0;when the state start
ID = xxxx
postype = back
pos =x,y
ownpal = 1
bindtime = -1
removetime = xx
anim = xxxx
supermovetime = xxx;the ortrait can move while you are using a pause
scale = 1.0, 1.0

If you want to code it as a helper, its a little more complicated...it could be something like these

on your statedef put these

[State Helper]
type = Helper
trigger1 =time=0
helpertype = normal
name ="portrait"
ID =xxx
stateno =xxx
pos = x,y
postype = ;p1,p2,front,back,left,right  <- select one of these, in these case back could be the best choose
facing = 1
keyctrl = 0
ownpal = 1
supermove=40
pausemove=40

after that create the state of the helper xxx and code it normally as you code your char, the only difference is that you need to use a destroyself so it dissapears, if not, it can create a clon of the char


sig made by shullbocka

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 [13] 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal