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Author Topic: Chaining Tutorial (3 Different Ways :0)  (Read 1123 times)

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Offline shootYr.

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Chaining Tutorial (3 Different Ways :0)
« on: April 12, 2008, 05:34:40 PM »
Okay, So I Have Found Out That There Are Three Ways You can Use To Get Your Guy To Chain.

Method One : Plain Trigger
The Plain Trigger Is Basically

[State -1, Standing Strong Punch]
Type = ChangeState
value = 210
triggerall = command = "SStrongP"
trigger1 = Ctrl
trigger2 = StateNo = x
trigger2 = Move Contact


This Tells Mugen That If Stateno 200 Connects You Can Go Into State 210. Thats The Most Simplistic Way. Now There Are 2 Other methods.

Method Two : Range
The Range Method Tells Mugen That Any State In BTW The Range Can Be Chained From.

[State -1, Standing Strong Punch]
Type = ChangeState
value = 2300
triggerall = command = "Shinkuu Zankuu Dan"
trigger1 = Ctrl
trigger2 = (StateNo = [200,250]) && Movecontact <-- The Parenthesis Means That The Movecontact  Will Govern The Whole Trigger As One This Means You Can Chain State 2300 From Any State BTW 200 And 250

Now The Last Method.
Method Three : Governing All Triggers.
You Can Have Mugen Read One Trigger So That You Can Chain From Many Moves At A Time Such As...
[State -1, Standing Strong Punch]
Type = ChangeState
value = 210
triggerall = command = "KOFFWDATK"
trigger1 = Ctrl
trigger2 = (Parenthesis Makes It Governable)(StateNo = 200||stateno = 210||Stateno = 235) && Movecontact.

Hope This Works For You....



Offline KPT25

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Re: Chaining Tutorial (3 Different Ways :0)
« Reply #1 on: April 12, 2008, 07:30:44 PM »
 ^^(PM)^
Interesting...thx for the heads up...many ppl will find this very useful when making their characters! :)

Offline MirageAtoli

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Re: Chaining Tutorial (3 Different Ways :0)
« Reply #2 on: April 14, 2008, 11:21:34 PM »
How long is movecontact true? Isn't only true for one tick?

Offline Fallen_Angel

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Re: Chaining Tutorial (3 Different Ways :0)
« Reply #3 on: April 15, 2008, 09:10:37 AM »
How long is movecontact true? Isn't only true for one tick?

i actually dont know how long its true, but you can manipulate the code to make it  "last" longer
 you can use && time <=5....so these means that you could change the state after hitting and it has been less than 5 ticks.

The code works like these...you attack,and 1 tick before changin state it checks the negatives states, so if you press a button it will change because you  still haven't changed to another state


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