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Author Topic: [Interactive Stage] Strider HQ Data Room  (Read 1434 times)

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Offline ClubSyN-X-TReME

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[Interactive Stage] Strider HQ Data Room
« on: March 17, 2008, 05:53:00 AM »

[-features-]
-Interactive Backgrounds
-Plenty of animations
-High Jump Support
-Winmugen/WinmugenPlus support
-Custom coding (patcher supported)
-All NORMAL character Compadiblity
-No Parent,Root vars used at all.

Downloads Gallery > stages > Enjoy.

This is only the first part of my strider stage, the full version is near completion but I figured I'd release this to give you guys a taste of whats to come, also, I haven't released anything in a long @$$ time. LOL!

My Thank you's
Much thanks to Shinra with the GGXX Overlook trick, didnt know it was so easy . :P
Rednavi for his support and telling me to make the future stage round based. :P
My fellow k2o clan members and CSIII staff/forum members.
Also everyone else from all over who haven't gave up on me.
Also to everyone hatin on me still to this day, Thanks for the Fame and advertisement!   =D>

for Installation and Support on this stage, http://www.club-syndicate.net/v3.2/index.php?topic=5473.msg21376#msg21376

Also I want this to be a contribution to the EoH project as well.
« Last Edit: March 17, 2008, 05:59:08 AM by |mmö®†åL -$yN- »



Offline .:K.I.N.G:.

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #1 on: March 17, 2008, 05:57:23 AM »
congratulations :thumbsup:
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #2 on: March 17, 2008, 06:20:38 AM »
Thank you Thank you

*Bows

Offline xPreatorianx

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #3 on: March 17, 2008, 10:32:20 AM »
Thanks Syn now release the Mk vs Sf 3 stage,

-Off topic-

Syn do can you pm me the sprites for the diag hadoken for shin lv 2 akuma if you have them. Let me know through pm if u need an example.

-back on topic -

I just installed it about to try it out will report back to you if i find any errors or anything ( doubt I will :P)

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #4 on: March 17, 2008, 10:51:07 AM »
-off topic-

I just noticed the pm. there are quite a few frames Proxicide didnt do, rather took shortcuts. :P
I did the air hadouken frames myself.

http://www.sendspace.com/file/mld9zf

You will have to edit the pals from my frames to match yours.

-on Topic-

A question to everyone,
Out of curiosity, was my guide easy to understand and was the installation easier than my previous works?
I did the best I could to cover possible problems from all areas.

Offline xPreatorianx

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #5 on: March 17, 2008, 11:02:05 AM »
Thanks for the sprites.. Also im having trouble with the wire frame the projector working right and the text that gives info on the characters. Also the sound i just redid the whole input into fightfx.sff and air so let me check now and see if it works.

EDIT: yea i cant seem to get those to work for some reason. Maybe its the code in the fightfx.air or something but i cant get those to work or the sound.

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #6 on: March 17, 2008, 11:17:13 AM »
what screenpack are you using?


Offline xPreatorianx

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #7 on: March 17, 2008, 11:32:46 AM »
EVE screenpack with luffy's MK vs SF 3 lifebars.

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #8 on: March 17, 2008, 11:55:49 AM »
open up your mugen.cfg file in the data folder and look for this line

"motif = "

if you see it paste it here.

Offline xPreatorianx

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #9 on: March 17, 2008, 12:22:11 PM »
Here ya go motif = data/system.def

Offline aa250

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #10 on: March 17, 2008, 12:23:44 PM »
Thank you so much it awesome really easy to install. Thank again. :thumbsup:

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #11 on: March 17, 2008, 12:32:29 PM »
Here ya go motif = data/system.def

ok now open the system.def file in the data folder and look for the line "fight ="

Paste what you see on here.

Thank you so much it awesome really easy to install. Thank again. :thumbsup:

Glad you like and everything worked out for you.

Offline aa250

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #12 on: March 17, 2008, 12:35:55 PM »
Quote
Glad you like and everything worked out for you.

yes everything work out perfectly. :) but before I did anything I backed up my files I was using. :P It an awesome stage. ^^(PM)^

Offline xPreatorianx

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #13 on: March 17, 2008, 01:01:20 PM »
here ya go syn fight = data/MkvsSf/fight.def

EDIT: NVM i figured it out i needed to apply the sprites to the fightfx.sff anf air in the MKvsSf folder. Thanks syn got the sound working to :D
« Last Edit: March 17, 2008, 01:12:05 PM by xPreatorianx »

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #14 on: March 17, 2008, 01:23:21 PM »
there you have it.

I also mentioned how to find the correct files in custom screenpacks in my installation guide.

Offline Cyclysm

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #15 on: March 17, 2008, 07:04:07 PM »
Great stage Syn  :D


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Offline R.I.C.O - Teros

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #16 on: March 18, 2008, 02:29:09 AM »
Awesome i've been waiting for this. Amazing work, SyN :thumbsup:


My Mugen stages, etc.
The Lair Zone

Offline ClubSyN-X-TReME

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #17 on: March 18, 2008, 02:44:35 AM »
Thanks guys.

No problems with the installation eh?

Offline R.I.C.O - Teros

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Re: [Interactive Stage] Strider HQ Data Room
« Reply #18 on: March 18, 2008, 06:11:50 PM »
Nope no problems, I never had any with your stages ;)


My Mugen stages, etc.
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