collapse

Author Topic: Metalman V1.1 - MvC: EoH Version  (Read 7944 times)

0 Members and 1 Guest are viewing this topic.

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
  • *****
  • Posts: 462
  • Country: United States us
  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Metalman - MvC: EOH Version
« Reply #75 on: February 19, 2008, 11:56:54 PM »
Hah, can't believe I missed all those people snapping at me.


I'm just brutally honest, is all.
Some aren't used to your style of critique is all.

You're right. If people keep pointing out mistakes in his first character, he'll never get better.

and why not? It's how i got better.

any who the bugs i was going to mention was mentioned before. with the infinites and all. however the sounds of the char(the fx) sound a bit choppy. i can help with that if you like(i can remove the clicks and pops out sound 9,0 as well as 22.0). The voices also are very low in volume.

over all this is a new char that deserved to be in mvc in the first place and im glad someone made a attempt and with time i know this char will be exponentially better than now. keep up the good work. :w00t:
104/150 chars made.

Offline etna bloodshed

  • New Member
  • *
  • Posts: 3
  • Last Login:March 31, 2019, 10:06:30 PM
  • Beautiful queen of netherworld
    • Email
Re: Metalman - MvC: EOH Version
« Reply #76 on: February 20, 2008, 08:47:11 AM »
Thanks^^
great char^^
i love mega man 2!
Mega man forever^^
^-^
 8)
 =D>

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman - MvC: EOH Version
« Reply #77 on: February 20, 2008, 08:55:04 AM »
Hah, can't believe I missed all those people snapping at me.


I'm just brutally honest, is all.
Some aren't used to your style of critique is all.

You're right. If people keep pointing out mistakes in his first character, he'll never get better.

and why not? It's how i got better.

any who the bugs i was going to mention was mentioned before. with the infinites and all. however the sounds of the char(the fx) sound a bit choppy. i can help with that if you like(i can remove the clicks and pops out sound 9,0 as well as 22.0). The voices also are very low in volume.

over all this is a new char that deserved to be in mvc in the first place and im glad someone made a attempt and with time i know this char will be exponentially better than now. keep up the good work. :w00t:

Thank you for the offer.  I just sent you a PM.   :thumbsup:

Thanks^^
great char^^
i love mega man 2!
Mega man forever^^
^-^
 8)
 =D>

Megaman 2 was the game out of all of the regular Megaman games that I played the most.  Glad you like,  Enjoy!   ;D :w00t:

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Metalman - MvC: EOH Version
« Reply #78 on: February 20, 2008, 04:19:49 PM »
I was thinking more about the dragon hyper. maybe spamming punc hwould have the dragon breathe fire, and pressing kick would have it drop metools. you could move while breathign fire, but you'd have to stop moving and breathign fire to drop a metool. the metools would walk around on the ground and shoot, causing additional damage. the trade off on the two attacks is that one sacrafices mobility and attack opportunity to set up more attack opportunities. maybe the metools could be used to stun the opponent, allowing the fire breath to hit, and the opponent could hit the metools to kill them like amingos cacti.

Offline cormano

  • Initiate
  • **
  • Posts: 71
  • Last Login:November 02, 2022, 12:43:21 PM
    • Piratex Corporation
    • Email
Re: Metalman - MvC: EOH Version
« Reply #79 on: February 20, 2008, 05:43:37 PM »
Great char, one of the chars capcom edited more expected by me, and I believe for many who follow the work of you, congratulations for another great char Laspacho and the entire team of the IMT.


   
What will be the next? :thumbsup:

Offline SkieTheKitsune

  • New Member
  • *
  • Posts: 6
  • Last Login:June 06, 2010, 04:28:27 AM
Re: Metalman - MvC: EOH Version
« Reply #80 on: February 20, 2008, 06:09:36 PM »
Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.

On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman - MvC: EOH Version
« Reply #81 on: February 21, 2008, 11:37:21 AM »
Great char, one of the chars capcom edited more expected by me, and I believe for many who follow the work of you, congratulations for another great char Laspacho and the entire team of the IMT.

What will be the next? :thumbsup:

Crashman is next, then Airman.  :)

Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.

On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.

Kamekaze was kind enough to Volunteer to help in removing the scratchyness and pops of the sounds.  I am sure he will do a great job with it.


Here is another great video of Metalman Vs Megaman.   :thumbsup: :thumbsup:
check out the Description on the Youtube video itself for info and credits.   ;D



Oh yea I almost forgot:
If you don't want to use the EOH port if opened in Fighter Factory sprite 3 is a standard select port. Enjoy!
« Last Edit: February 21, 2008, 08:00:19 PM by laspacho »

Offline god_king

  • Contributor
  • ****
  • Posts: 209
  • Last Login:July 26, 2010, 04:23:46 PM
    • Dave Littler's New Deal
Re: Metalman - MvC: EOH Version
« Reply #82 on: February 21, 2008, 01:57:07 PM »
Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.

On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.

Hey, finally, after six pages of comments someone comments on my voice work. I knew this day would come! :)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman - MvC: EOH Version
« Reply #83 on: February 25, 2008, 09:12:58 PM »
Metalman V1.1 Released.  No it's not V2.0 with all the bug fixes....  yet...    ;D
Check the first post for more info.   :thumbsup:

This will go very nice with Excursions updates to his awesome two characters.   :w00t:

Offline Darkgargos

  • Infinity Graphic Designer
  • ****
  • Posts: 2582
  • Country: United States us
  • Last Login:October 10, 2017, 12:10:54 PM
    • Email
Re: Metalman V1.1 - MvC
« Reply #84 on: February 25, 2008, 09:20:20 PM »
Thanks for the update Laspacho  :w00t:

Offline kamekaze

  • Kamekaze of the 99 characters
  • MUGEN Content Architect
  • *****
  • Posts: 462
  • Country: United States us
  • Last Login:July 19, 2018, 07:55:29 PM
  • Fun to be had. Work to be done.
    • Kamekaze's Mugen Works
Re: Metalman V1.1 - MvC: EoH Version
« Reply #85 on: February 25, 2008, 10:34:08 PM »
nice, you fixed alot of the problems i saw at first but:

standing air luancher is a infinite( i can keep doing it over and over once the opponet is in the air).

thats all i got for now

edit: another thing, shouldnt the shoryukken-like move be chainable from the air comboes
« Last Edit: February 25, 2008, 10:54:46 PM by kamekaze »
104/150 chars made.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #86 on: February 25, 2008, 11:01:43 PM »
nice, you fixed alot of the problems i saw at first but:

standing air luancher is a infinite( i can keep doing it over and over once the opponet is in the air).

thats all i got for now

edit: another thing, shouldnt the shoryukken-like move be chainable from the air comboes

Thanks for the feedback.
And THANKS for the awesome sound fixes you did.  They will be included in the V2.0 release when ready.   :thumbsup:

Offline SesakaX

  • Infinity Deviant Artist
  • ****
  • Posts: 193
  • Last Login:April 16, 2011, 10:08:43 PM
  • Literal Replicant Ego
    • My artwork on Deviant ART
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #87 on: March 01, 2008, 01:13:59 AM »
He's really cool with his buzz-saw attacks! Brutal!  :w00t:
Like that western accent too. Before this, I only thought that Fireman has that accent, but you made it possible that Metalman will have that accent too. 8)
The cake is a PIe!

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Metalman V1.1 - MvC: EoH Version
« Reply #88 on: March 01, 2008, 08:09:55 AM »
very sweet char  :)

but my only prob is that every time he attacks the screen flashes and my eyes start to hurt other than that hes awsome
»ĐΣΛTĦŞTØRM«

Offline Spidercide

  • Forum Member
  • ***
  • Posts: 267
  • Country: United States us
  • Last Login:January 23, 2023, 06:47:15 PM
    • AWESOME HARE
    • https://squareup.com/store/random-select-comics
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #89 on: March 01, 2008, 09:25:15 AM »
I actually love it when the screen flashes. It is reminiscent to Marvel Vs. Capcom: Clash of Super Heroes, matter of fact the other 2 versus games have it too (X-Men Vs. SF & MSH Vs. SF) I'm guessing the flash is there to give the player a sense that the impact of the attacks are heavy. Almost like if you get knocked out you may see a flash of white just before you hit the floor.

I think that is the type of realism they were going for when they made the Marvel and Capcom fighting games. The only MvC series title that does not offer the flash is MvC2, I was really disappointed when they took it out. =/ But then again they took alot of stuff out of that game such as shadows behind a characters super move and individual stage music, it was ashame but anyway.

Metalman is the bomb keep, a quality MvC: EoH hero this one is.  :thumbsup:
« Last Edit: March 01, 2008, 09:30:51 AM by Spidercide »
WRRRYYYYYYYYY!

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #90 on: March 21, 2008, 08:13:09 PM »
Here is a alternate Select / Life bar port that I made a long time back for Metalman that I forgot about and never actually released.
So if this suites your personal mugen game better, your more then welcome to use it.   :thumbsup:
Enjoy!


http://www.mediafire.com/?t2xomynknto

Offline weapon-x

  • New Member
  • *
  • Posts: 1
  • Last Login:October 18, 2009, 11:53:39 AM
Re: Metalman V1.1 - MvC: EoH Version
« Reply #91 on: March 28, 2008, 11:50:27 AM »
metalman rulez  :w00t:

Offline hjkAIer

  • Contributor
  • ****
  • Posts: 41
  • Last Login:August 10, 2009, 06:05:14 AM
Re: Metalman V1.1 - MvC: EoH Version
« Reply #92 on: April 23, 2008, 06:54:59 PM »
Holy Crud. I've been complaining for 4 weeks straight about getting in here, because i wasn't able to. I told anthonygamer and fr33dom about my problem, but just now I realized taht i was typing in teh wrong username.

I have been working on Metalman what i have left are his air combos, and prjectile implementation.

I am so sorry for teh long wait, but my memory failed me here. I hope you like his end product.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #93 on: April 24, 2008, 12:27:23 AM »
Holy Crud. I've been complaining for 4 weeks straight about getting in here, because i wasn't able to. I told anthonygamer and fr33dom about my problem, but just now I realized taht i was typing in teh wrong username.

I have been working on Metalman what i have left are his air combos, and prjectile implementation.

I am so sorry for teh long wait, but my memory failed me here. I hope you like his end product.

Hey hey, happy to hear from you.  I am sure you are doing a awesome job and the final product will be great and reflect all of your hard work.   :thumbsup:

Offline Chimp Master

  • Initiate
  • **
  • Posts: 10
  • Last Login:November 16, 2008, 12:34:42 AM
  • Fear the Destroyer of Worlds.
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #94 on: April 29, 2008, 12:22:06 AM »
Very nice job for a character. I, being a usually disliker of MVC style character, am surprised that it came out to be such a fun character to play as, but I have one or two complaints.

First it seems that he gains power way to fast, and he can even gain it during supers. I'm not sure if you meant it to be that way but it seems if one move connects he gains one powerbar at least. His dragon super is the worst offender of this cause. I would be please if you could tone it down.

Secondly, he seems really spammy (I know MVC character but still....).

Finally, it may just be me but that shoryuken seems REALLY out of place for a character that focuses on ripping foes into shreds.

Anyway it's a nice character and I can't wait for the updates.

Have a nice night.
I'm about to put a little fury into your soon to be fatal life.

Offline J.C.McMinis

  • Forum Member
  • ***
  • Posts: 260
  • Last Login:March 16, 2011, 03:56:49 AM
  • All American Father
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #95 on: September 11, 2008, 02:14:29 PM »
I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.

http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png


 "If we forget One Nation Under God, then we are a nation gone under" Ronald Regan.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #96 on: September 11, 2008, 02:35:27 PM »
I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.

http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png

Yea that will be fixed in the next version.  If you noticed when you do a hyper Metalman gets more hyper energy too, that will also be fixed amongst other things.   :w00t:

Offline J.C.McMinis

  • Forum Member
  • ***
  • Posts: 260
  • Last Login:March 16, 2011, 03:56:49 AM
  • All American Father
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #97 on: September 11, 2008, 02:43:54 PM »
I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.

http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png

Yea that will be fixed in the next version. If you noticed when you do a hyper Metalman gets more hyper energy too, that will also be fixed amongst other things. :w00t:

Cool...just wanted to make sure you were informed. ;D


 "If we forget One Nation Under God, then we are a nation gone under" Ronald Regan.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Metalman V1.1 - MvC: EoH Version
« Reply #98 on: September 11, 2008, 07:44:46 PM »
hahahahah that's how I beat symbiote onslaught.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal