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Author Topic: I have been Busy, Here is why. A new Rednavi Release!  (Read 3481 times)

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Offline Ioncat

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #25 on: February 11, 2008, 04:12:41 PM »
NO

YES

Thanks for clearing that up for me. I also managed to check the readme on Jeuszilla's Zero and it said that his EX-Groove can be edited to look like Warusaki's CVS characters' EX-Grooves. Do you have Jeuszilla's E-Mail? I'm asking because I need to know how it is done.

stop messing around with the readme and f**k*** read them! CVS SLASH is easy as hell to install! the same goes for this, and JZ's ex groove system is even EASIER to modify, I can't believe you wasn't able to understand how to install/handle ANY of the stuff I just said, what do u do with the readme files? DO U EAT THEM? read the f**k*** crap, I guess u speak english so what's your problem? oh and you can't even find JZ's email which is in the readmes, obviously.

Just an extra tip, don't even think about E-mailing jesuszilla asking about the EX Groove because the only answer u will get will be the same one u got from me about your PMs u sent to me... "nothing"...

U know? I sound rude so I'll better shut up and leave other people take those "non-readers"

I like your work, Rednavi, but you REALLY need to chill the hell out. If he missed something because he didn't read the readme, that's his fault and he takes the fall for it, not you. The guy typed out an intelligable and courtious post and you downright attacked him.

Nice screenpack, I dig it, but lighten up or you're gonna start losing alot of respect as a creator.

Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #26 on: February 11, 2008, 05:10:07 PM »
its not like that.

The same questions gets asked over and over, time and time again when the answer is right there in your face. Thats why there are readme's for those reasons as well as the reason the character selection and setup are currently the way they are for specific reasons that was mentioned as well in the read me.

It gets really aggravating having to repeat ourselves constantly when it all can be avoided from the very beginning.


Offline Captain Cold

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #27 on: February 11, 2008, 06:47:27 PM »
i do understand that it could get frustrating but you have the choice not to answer the question and ignore it......ignorance is bliss.....LOL   but yeah i love the screen pack very nice by the both of you major props to you both but them again i dont expect nothin but the best anyway from syn and red  :)

Offline cHoMp

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #28 on: February 12, 2008, 12:40:37 AM »
hwo can i select zero?

sry if this a stupid question but i don't see him 8=|

Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #29 on: February 12, 2008, 04:50:34 AM »
he wasnt made to be selectable in this project.


Offline Tenspeed

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #30 on: February 12, 2008, 09:42:49 PM »
I'm more offended by the fact that he insinuated that speaking English makes people stupid.

Offline cHoMp

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #31 on: February 13, 2008, 03:54:24 AM »
he wasnt made to be selectable in this project.



rednavi said on his post that he wasn't unselectable

but oh well.... ty syn  :)

Offline rednavi

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #32 on: February 25, 2008, 05:01:13 PM »
I'm more offended by the fact that he insinuated that speaking English makes people stupid.

seriously, read the text again...

he wasnt made to be selectable in this project.
rednavi said on his post that he wasn't unselectable
but oh well.... ty syn  :)

on the character select screen push: UP,DOWN,DOWN,UP,LEFT,LEFT,RIGHT,RIGHT,SELECT+START, his icon should appear next to akuma

Quote
Nice screenpack, I dig it, but lighten up or you're gonna start losing alot of respect as a creator.

it's funny, because for this site, im not even a creator so what respect are you talking about?
Nope...

Offline Shinobu-Sensui

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #33 on: February 25, 2008, 08:31:03 PM »
 ^:)^

Offline Theendgamelv3

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #34 on: February 25, 2008, 09:04:57 PM »
it's funny, because for this site, im not even a creator so what respect are you talking about?

Dude, it isn't due to disrespect, it is DUE to the fact you RARELY post here. Before Feb.11 the last time you posted was Aug.24th. IMT didn't mark you as a creator not because of disrespect due to the fact they over looked you, which ISN'T too hard considering the case you have 6 posts and have a gap of several months in posting. Funny, no, it is called a reasonable explanation. The admins here don't have to go to each SN on the members list and see who created what. If you had posted here more often, you would have been noticed. I bet you dollars to doughnuts that most people didn't know you had a account here.

Offline cHoMp

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #35 on: February 26, 2008, 04:11:18 AM »
he wasnt made to be selectable in this project.
rednavi said on his post that he wasn't unselectable
but oh well.... ty syn  :)

Quote
on the character select screen push: UP,DOWN,DOWN,UP,LEFT,LEFT,RIGHT,RIGHT,SELECT+START, his icon should appear next to akuma

wow it worked, thx a lot  :-@ 8=|



whatever.....

rednavi did a good creation, dunno why but he isn't as friendly as we would like him to be or maybe he just doesn't like IMT so just enjoy what he did for everyone and if someone got problems I'll try to help or any other IMT member


over... no drama

 :thumbsup:
« Last Edit: February 26, 2008, 04:12:55 AM by cHoMp »

Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #36 on: February 26, 2008, 05:29:56 AM »
As far as red not being friendly, trust me, that is not the case.

Its a pain in the @$$ to explain something over and over again when all people have to do in the first place is read and properly follow directions.

Every board we announce this project at there is the same questions,

-How come this character isn't in the game
-Can I use this character, its cvs2 styled and uses warusaki's coding
-Why Can't I play with Zero
-Why my lifebars are not showing
-This should work with all other characters besides just warusaki's, THIS IS MUGEN!
-Blah Blah Blah

(Give me a f**k*** break)

All was already explained and in PERFECT detail.

Don't get us wrong now, We enjoy creating things for mugen that exceeds over normal mugen boundaries and sharing our progress with you all but still alot of this madness can be avoided if people take a few moments to read the instruction besides skipping ahead to get to the goods.

Look I'd admit I came off on some users the wrong way, forgive me but still over 90 percent of these problems can be avoided if ppl would just read instead of being so eager to play with the product.
« Last Edit: February 26, 2008, 05:39:47 AM by |mmö®†åL -$yN- »

Offline Jelux Da Casual

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #37 on: February 27, 2008, 10:31:48 PM »
As far as red not being friendly, trust me, that is not the case.

Its a pain in the @$$ to explain something over and over again when all people have to do in the first place is read and properly follow directions.

Every board we announce this project at there is the same questions,

-How come this character isn't in the game
-Can I use this character, its cvs2 styled and uses warusaki's coding
-Why Can't I play with Zero
-Why my lifebars are not showing
-This should work with all other characters besides just warusaki's, THIS IS MUGEN!
-Blah Blah Blah

(Give me a f**k*** break)

All was already explained and in PERFECT detail.

Don't get us wrong now, We enjoy creating things for mugen that exceeds over normal mugen boundaries and sharing our progress with you all but still alot of this madness can be avoided if people take a few moments to read the instruction besides skipping ahead to get to the goods.

Look I'd admit I came off on some users the wrong way, forgive me but still over 90 percent of these problems can be avoided if ppl would just read instead of being so eager to play with the product.

He's got a vaild argument. By now, most people know that stuff coming outta Club SyN aren't gonna be just plug'n'play, there's gonna be a little effort to get things to work. On top of that, they make the effort to detail how to make things work and what won't work to the best of thier ability. It's be different if the questions were different. Thay would mean it was something they missed, but that's hardly ever the case. Hell, I don't even have this pack but I know it's custom built for Warusaki's characters and that Zero won't work, simply because I took the time to at least read the press release.
« Last Edit: February 27, 2008, 10:34:40 PM by G Lux »
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Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #38 on: February 28, 2008, 05:23:53 AM »
Thats what I'm am saying.

If there is a problem or whatever, it could be something we overlooked like Glux said or an error of some sort. We will gladly address that problem and take the means to fix and release a patch to fix it or fix it in the next update.

BTW CvS -=W=- 2.2 is on the way and thanks to the help of tunglashor,  there is a tool released that auto patches all of the cvs2 styled Warusaki characters to make the installation process much faster and less troublesome.

For info take a look here. http://www.club-syndicate.net/v3.2/index.php?topic=5326.0


For the record, you might have to redownload all of the characters for the new codes, but at least this time, you will have the patcher available, and if a newer version comes out, you can restore the old cns with the patcher and re update it with the newer codes.
« Last Edit: February 28, 2008, 05:29:59 AM by |mmö®†åL -$yN- »

Offline rednavi

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #39 on: March 03, 2008, 06:19:09 PM »
plus, Warusaki3 updated them so, they will have to DL them anyways :P

and a FAQ will be included in the readme file to avoid stupid questions to come out again..., I probably gonna release it tomorrow, so dont patch the chars yet, wait for ver 2.2 to come out, now time to take another month-gap to post here again...
Nope...

Offline Ioncat

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #40 on: March 06, 2008, 01:18:51 AM »
Myugh, wow. Didn't mean to spark the flame that lit the dramafire.

What I was saying was actually adressed to SYN, in regards to the way he responded to that fella. I've seen Rednavi do the same, mind you, but still.

I wasn't trying to piss anyone off, I'm just saying. You can't give someone a cookie and then punch them in the mouth. I'm a bartender, trust me I deal with hundreds of stupid f**k**' questions a night. You just have to remember, we're a community. The best thing to do is either ignore it or grit your teeth and answer the question.

Point is, there really is no need to snap on every noob that doesn't read the readme's. Yelling won't make them start reading, and even if it does, 50 more noobs will ask the same questions the next day.

At any rate, we should pop back on topic.

I really like the screenpack, but...eh. If I wanted to play CvS, I'd play CvS. I get what you're doing, but why not make other characters compatible?

Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #41 on: March 06, 2008, 06:46:06 AM »

I really like the screenpack, but...eh. If I wanted to play CvS, I'd play CvS. I get what you're doing, but why not make other characters compatible?

That was answered in the Readme also and earlier in this thread.

Offline Ioncat

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #42 on: March 06, 2008, 04:19:23 PM »

I really like the screenpack, but...eh. If I wanted to play CvS, I'd play CvS. I get what you're doing, but why not make other characters compatible?

That was answered in the Readme also and earlier in this thread.

Ah, noted. Didn't read the readme, as I didn't download the screenpack. Nice work regardless, you guys have a knack for making things pretty.

Offline Uche_of_IMT

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #43 on: March 06, 2008, 04:41:50 PM »
Will we ever see Capcom vs SNK -=W=- 2.2 anytime soon?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline ClubSyN-X-TReME

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Re: I have been Busy, Here is why. A new Rednavi Release!
« Reply #44 on: March 06, 2008, 05:07:31 PM »
Red did say sometime this weekend but he finds a bug or somethings that needs to be adjusted when close to completed.

A quote from a recent pm he sent me at club SyN

Quote from: Rednavi
I'm still makiing some stuff with cvsw so I'll upload it this weekend

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