collapse

Author Topic: Shadow Jin....AI testing..please take a look  (Read 6954 times)

0 Members and 1 Guest are viewing this topic.

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin.....I need Ideas for the new special
« Reply #125 on: March 23, 2008, 11:46:50 AM »
Thnx for your comments grandma :thumbsup:

Lately I have been working with the Ai of the char, I'm making it competitive (hard but not cheap)

Also I have been trying to improve the quality of the sprites....here its a preview



and these is how it looks on the game...The image its a little bad because I used the pallete of my char and the new image uses more colors of the pallete...



the new is the one from the left

I post these because I want to know if the new quality of the sprites looks good enough to work on them...or I should skip that and continue working on the AI of the char...please be honest..I dont want to loose time making a new sff that doesn't look better (the sff are more than 1300 images so it's a lot of work)


sig made by shullbocka

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Shadow Jin.....I need Ideas for the new special
« Reply #126 on: March 23, 2008, 07:47:53 PM »
That looks Amazing Fallen and i like how your creation is turning out!

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Shadow Jin.....I need Ideas for the new special
« Reply #127 on: March 24, 2008, 04:03:23 AM »
Yeah, the difference shows alot on his scarf. Tbat alone is worth putting the time into cleaning him up.

Anybody besides me think S. Jin could make EoH someday, eh?
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin.....I need Ideas for the new special
« Reply #128 on: March 24, 2008, 01:22:31 PM »
Yeah, the difference shows alot on his scarf. Tbat alone is worth putting the time into cleaning him up.

I'm glad you like it...I still need a lot to work on that images

Here it's a preview of the AI... I made these video yesterday. some stuff has been fixed

[youtube=425,350]Fz1JQFoN28A[/youtube]

I hope you like it  (sorry for the bad audio quality)



sig made by shullbocka

Offline PeJ

  • New Member
  • *
  • Posts: 9
  • Last Login:February 13, 2011, 01:03:26 PM
Re: Shadow Jin.....I need Ideas for the new special
« Reply #129 on: March 24, 2008, 01:53:03 PM »
i saw you need ideas for new specials and hyper;
So what about that :

special jin double tornado : jin create an image of gim and the two jin morph in tornado
hyper dual : like reza made for Cyclops (Cyclops +Cable)
and mugenrow for his shadow lady, you should insert shadow lady as a dual aprtner;
so you have the choice

1 - create a vraiable cross like in MVC (you can use shadow jin and Shadow lady)
2 - a variable change like in MVC1/2 (but another move than shadow lady+shadow jin have yet with shadow lady char)



Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin.....I need Ideas for the new special
« Reply #130 on: March 26, 2008, 01:16:30 AM »
PeJ....maybe I will add shadowlady as an striker in one of the updates of the char, but for the first release I prefer not using it....

I have updated the AI...I have finally fixed the parry bug that the char had....here its a little preview of the AI...I hope you like him....please comment

[youtube=425,350]zJc5cR7DmLo[/youtube]


sig made by shullbocka

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Shadow Jin....AI testing..please take a look
« Reply #131 on: March 26, 2008, 10:26:19 AM »
So that was just watch mode ?

Bro , the AI is pretty good if he can beat the snot out of Evil Ken like that . There was so much going on in the vid it was hectic . But I really didn't notice any moves at all with the shadow trails . Are you putting those back in on some moves ? I thought that effect was really cool .

Everything looks great with him .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #132 on: March 26, 2008, 11:20:38 AM »
So that was just watch mode ?

Bro , the AI is pretty good if he can beat the snot out of Evil Ken like that . There was so much going on in the vid it was hectic . But I really didn't notice any moves at all with the shadow trails . Are you putting those back in on some moves ? I thought that effect was really cool .

Everything looks great with him .



Yes it was watch mode ;).... I forgot to add the shadows  :-[....thnx for reminding me that :thumbsup:

Thnx for your comment :thumbsup:


sig made by shullbocka

Offline ATHO

  • Initiate
  • **
  • Posts: 18
  • Last Login:November 27, 2016, 10:28:57 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #133 on: March 29, 2008, 01:30:38 AM »
goooooooooooooooooooooooooooooood proyect
buen proyecto  :w00t:

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #134 on: March 30, 2008, 03:35:55 PM »
Gracias Atho ;)

I'm still working with the AI.... I have changed a little bit how the AI fights.....also I have changed the animations of the parry...now they look better :thumbsup: ......also I have re-coded the anti-cheap system...and now Shadow Jin can defeat the pacifier more than one round :w00t:.....take a look at the video

[youtube=425,350]J2gUjRwtBQc[/youtube]


I hope you like the AI more than before ;D


sig made by shullbocka

Offline MuηkyMØÜf

  • Infinite Loyalist
  • *****
  • Posts: 2550
  • Last Login:June 16, 2014, 08:36:08 PM
  • I don't play games, I fight for real!
Re: Shadow Jin....AI testing..please take a look
« Reply #135 on: March 30, 2008, 09:15:45 PM »
Sum1's always gonna complain about AI. Being that your at that process now maybe you should consider different levels of difficulty like Seven.
<~Rage
Pr. Luchador~>

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #136 on: April 29, 2008, 10:59:26 PM »
Sum1's always gonna complain about AI. Being that your at that process now maybe you should consider different levels of difficulty like Seven.

Seven could be a lot of work...at these moment I have done 2 AI levels, maybe I will make 1 or 2 more

I have made a new video showing the 2 levels of AI....also I have fixed some stuff and added new things like the recovery roll & damage dampener

enjoy the video

[youtube=425,350]9iVI2iUfQmI[/youtube]


sig made by shullbocka

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Shadow Jin....AI testing..please take a look
« Reply #137 on: April 30, 2008, 01:34:05 AM »
 :o :o :o :o :o :o :o :o He's awesome ! All the lightning & effects everywhere are incredible . That hard AI is pretty brutal .

I noticed in the vid sometimes the character disappears . Is that supposed to happen ?


Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #138 on: April 30, 2008, 08:49:16 AM »
:o :o :o :o :o :o :o :o He's awesome ! All the lightning & effects everywhere are incredible . That hard AI is pretty brutal .

I noticed in the vid sometimes the character disappears . Is that supposed to happen ?




Thnx man
Yes he is suposed to do that, because he teleports :thumbsup:


sig made by shullbocka

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Shadow Jin....AI testing..please take a look
« Reply #139 on: May 17, 2008, 12:03:16 AM »
Don't think I have stopped working on my wip, I have been fixing some stuff, and have finally made the easy AI...one bug from the video has been fixes already

I hope you enjoy the video

[youtube=425,350]IsemAAWoGkA&fmt=6[/youtube]



sig made by shullbocka

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Shadow Jin....AI testing..please take a look
« Reply #140 on: May 17, 2008, 09:24:16 AM »
He looks real polished now. One of the best pure edits in a while ;D.

Thanks DG!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal