collapse

Author Topic: Hyper Move / Combo  (Read 357 times)

0 Members and 1 Guest are viewing this topic.

Offline Crabnek

  • Old Ghost
  • Contributor
  • ****
  • Posts: 486
  • Country: United States us
  • Last Login:October 23, 2023, 12:50:45 AM
  • I still poke in every now and then.
    • Crabnek
    • Skype - cosmosmeat
    • Infinity
Hyper Move / Combo
« on: November 24, 2007, 03:41:13 PM »
How do you code a Hyper Move / Combo?

You know, like when a character rushes forward, grabs the opponent, and goes into a combo?

( ex. The Thing, Arthur ((Weaponless)), Spawn, etc...)


 >:-(-|
I remember the guy who created an edited Spawn posted up a tutorial that showed you how to do it (with a video), but that was from a forum or two ago.
 :-??
« Last Edit: November 24, 2007, 03:50:00 PM by Crabnek »



Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Hyper Move
« Reply #1 on: November 24, 2007, 03:44:47 PM »
Hyper Move?
Are You Asking How To Code Any Hyper Move Or A Hyper Combo?

Offline Crabnek

  • Old Ghost
  • Contributor
  • ****
  • Posts: 486
  • Country: United States us
  • Last Login:October 23, 2023, 12:50:45 AM
  • I still poke in every now and then.
    • Crabnek
    • Skype - cosmosmeat
    • Infinity
Re: Hyper Move / Combo
« Reply #2 on: November 24, 2007, 03:47:32 PM »
Hyper Move?
Are You Asking How To Code Any Hyper Move Or A Hyper Combo?

Combo
« Last Edit: November 24, 2007, 04:05:14 PM by Crabnek »

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Hyper Move / Combo
« Reply #3 on: November 25, 2007, 04:13:20 AM »
Ok Then Homes.  <_<|google| ...... XD Just Kidding.

All You Really Need To Do Is Code The Hyper State With Multiple
Hitdefs. Thats Pretty Much It.

Offline Crabnek

  • Old Ghost
  • Contributor
  • ****
  • Posts: 486
  • Country: United States us
  • Last Login:October 23, 2023, 12:50:45 AM
  • I still poke in every now and then.
    • Crabnek
    • Skype - cosmosmeat
    • Infinity
Re: Hyper Move / Combo
« Reply #4 on: November 26, 2007, 02:04:52 AM »
Ok Then Homes.  <_<|google| ...... XD Just Kidding.

All You Really Need To Do Is Code The Hyper State With Multiple
Hitdefs. Thats Pretty Much It.
THat's just it though.

I'm not sure about coding the Hyper State itself.

I know what your saying about the hitdefs, it's just the actual state I need help coding in, plus that anim that plays if your hit during/before the hyper and ends it (I might be able to get that).

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 12:29:35 AM]


Mugen Of Solitude:Spacestation 1.0 Updated Stage By Supaman2525 & OldGamer by Aumio Khan
[September 29, 2024, 09:12:20 AM]


thunderstrike eric masterson by wacky thaxie
[September 26, 2024, 06:09:19 PM]


Classic VS : Balrog by ELECTRO
[September 25, 2024, 11:44:58 PM]


Justice League Seattle Stage by Vegaz by LightFlare
[September 23, 2024, 12:14:06 PM]


Ancient Gears Stage 1.1 & 1.0 by MatreroG
[September 20, 2024, 11:59:18 AM]


Justice League Metropolis Stage by Vegaz by LightFlare
[September 16, 2024, 11:57:49 AM]


Ultimate Mai Shiranui (FF2 & FF3) by nickfurry
[September 15, 2024, 02:27:53 AM]


Justice League Gotham Stage by Vegaz by LightFlare
[September 11, 2024, 09:41:42 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[September 07, 2024, 03:06:46 AM]

* IMT Calendar

September 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 [30]

SimplePortal 2.3.5 © 2008-2012, SimplePortal