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Author Topic: it's possible to make many characters in one?  (Read 406 times)

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Offline midare

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it's possible to make many characters in one?
« on: October 29, 2007, 12:20:49 AM »
well I have this idea of make the ganados from resident evil 4. I was thinking of something  like the horde of aliens from the alien queen made by HSR were you have to kill like 100 aliens and when one dies another new comes to fight.
I was thinking of something like that for the ganados, but the aliens are all the same and i want to put diferents ganados with diferents atacks and i don't know if its posible to do that.
can someone give a clue of how to do it or where i can find a tutorial for coding something like that please?



Offline Fallen_Angel

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Re: it's possible to make many characters in one?
« Reply #1 on: October 29, 2007, 12:26:21 AM »
Yes it could be done, but its not easy, before I explain you how you can do it, I need to know how much coding do you know??, you need to have some experience to make these


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Offline ClubSyN-X-TReME

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Re: it's possible to make many characters in one?
« Reply #2 on: October 29, 2007, 06:42:21 AM »
I wouldnt recommend it due to characters with attacks that puts you into custom states.

Unless its for a full game, I wouldn't recommend it.

Offline The Great Matsutzu

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Re: it's possible to make many characters in one?
« Reply #3 on: October 29, 2007, 08:42:50 AM »
I agree. It sounds like it would probably be a lot of helper/specialized 'get hit' state work. Certainly not impossible, but definitley time consuming in the terms of coding, and especially in testing to ensure the states all override and act correctly.


Offline Fallen_Angel

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Re: it's possible to make many characters in one?
« Reply #4 on: October 29, 2007, 09:52:40 AM »
I agree, its a lot of work, and it will take you a lot of time, but is not impossible

Maybe to avoid troubles with other chars states, it could be made, using vars  (to specify wich "char" you are going to use")and coding each statedef with different specifications for each char, in these way you will be making differents attacks using the same commands (and statedef).




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Offline ClubSyN-X-TReME

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Re: it's possible to make many characters in one?
« Reply #5 on: October 29, 2007, 09:53:18 AM »
I agree. It sounds like it would probably be a lot of helper/specialized 'get hit' state work. Certainly not impossible, but definitley time consuming in the terms of coding, and especially in testing to ensure the states all override and act correctly.

Yep.

That means you have to edit the characters changeanim2 sctrls under the states used for the opponent when put in a custom state in all mugen characters that are made outside of a full game to be compadible for what you are talking about trying to attempt.

Offline Fallen_Angel

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Re: it's possible to make many characters in one?
« Reply #6 on: October 29, 2007, 10:17:09 AM »
I think that to make  the gethit states, you need to modify the common1 in the char.

I remember of a char that was like rox howard clones, but using differents females chars (it was a hentai char), I think that they were like 3 or 4 different chars.  may these was a little  >:-(-| .


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