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Author Topic: Help with helpers and projectiles  (Read 451 times)

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Offline Kev The Galaxybender

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Help with helpers and projectiles
« on: October 25, 2007, 12:45:53 PM »
Some characters can throw projectiles while their current projectiles are on the screen, I don't like when they can do that and there is a line of code that can fix this. I know for projectiles its.......

triggerall = !NumProjID(1000)

with "1000" being the ID of the move, but I forget the code for a projectile that is a helper




Offline The Great Matsutzu

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Re: Help with helpers and projectiles
« Reply #1 on: October 25, 2007, 03:26:31 PM »
I beleive it's numHelper for the id in the .cmd to ensure that two of the same helper does not appear onscreen at the same time.

I had to do this for Aeris, so that she couldn't call an endless stream of Red XIII's....  ;*))


Here's how it looked like in Aeris's .cmd:

triggerall = numhelper(13)= 0

This fixed the problem for me  ;)


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