SSJ3 Gokou by gabe555
Midnight Fighters Team
Char: SSJ3 Gokou
Sheet: gabe555
code: gabe555
Version: 2.0 RC1
About "SSJ3 Gokou"
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Code : OPEN Source.
FX's : OPEN Source.
Sprites : CLOSED Source.
Hope you can understand the use of this sprite/sheet restriction due the work I've been doing since 2011 without taking any pixel from another author in order to make this character image as original as posible, and it is original compared with the other characters of its type since it has moves that nobody bothered on making.
So, at least take your time to contact me and ask for permission, Thank You.
The Character has a CVS system style and is KOF 98 inspired with his DBZ touch, as we planned for all Midnight Fighters Team characters when we founded the team with Intoxicados and Emiliano.
This Goku is highlighted by his focused acrobatic combo kicks as we can see on movies like Fusion and Boo's Saga mainly.
That why the sprite sheet is UB22/Shin Butoden based because there is where the character is better represented as far as video games concern.
Includes:
- 5 Intros
- 6 Win Posses
- 3 Taunts
- 20 Win Quotes
- 12 Optional Palettes
- 8 Extra Palletes
- Hit Clashes
- Beam Clashes (check readme's bottom for compatibility)
- Directional Super Jump
- Parry
- Dodge
- Counter
- Zanzouken
- Special Mode
- Recovery Kick
- Super Finish
- Normal and Special Cancells
- Teleport moves
- 10 Specials
- 5 EX Specials
- 8 Supers
Movelist:
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;Command ;Power Needed
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Light Kick = a [ki = none]
Medium Kick = b [ki = none]
Light Punch = x [ki = none]
Medium Punch = y [ki = none]
Taunt = s [life = 300]
Common moves/System:
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;Command ;Power Needed
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Fireballs = c [ki = 150]
*Cancellables
Air Fireballs = c [ki = 150]
*Cancellables with "Super Energy Fists"
Ki Charge = b + y [ki = none]
Dodge = a + x [ki = none]
Parry * = F [ki = none] * When Opponent attacks you
Counter Attack * = z [ki = 1000] * When Guarding
Super Jump = D, U [ki = none]
Super Jump FWD = D, UF [ki = none]
Super Jump BWD = D, UB [ki = none]
Grab = F + y [ki = none]
Focus Mode = c + z [ki = 3000] ***
Smash Punch = x + y [ki = 1000]
Uppercut Kick (Launcher) = a + b [ki = none]
Dashing Punch = y (when Dashing forward)
Dashing Kick = b (when Dashing forward)
Teleport combos:
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After: "Smash Punch" "Uppercut Kick (Launcher)"and "Dashing kick"
A+B+"RIGHT" or X+Y+RIGHT = up to 2 horizontal Hits
A+B+"LEFT" or X+Y+LEFT = up to 2 horizontal Hits
A+B+"UP" or X+Y+UP = For 1 Upwards Hit
A+B+"DOWN" or X+Y+DOWN = For the finish Hit
(All this becomes automatic in Focus mode)
Melee Specials:
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;Command ;Power Needed
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Light Air Fang = F, D, DF, x [ki = none]
*Cancellable
Medium Air Fang = F, D, DF, y [ki = none]
*Cancellable
Light Elbow Dash = D, DB, B, x [ki = none]
*Cancellable
Medium Elbow Dash = D, DB, B, y [ki = none]
*Cancellable
Light Flip Kick = D, DB, B, a [ki = none]
*Cancellable
Strong Flip Kick = D, DB, B, b [ki = none]
*Cancellable
Light Swept Combo = B, D, DF, F, a [ki = none]
Medium Swept Combo = B, D, DF, F, b [ki = none]
Light Arrow Kick* = D, DF, F, b [ki = none]
* in Air
*Automatically Connects to "Downwards Kick"
Medium Arrow Kick* = D, DF, F, b [ki = none]
*In Air
* Automatically Connects to "Scissor kicks" if hit
"How the hell can I beat Janemba?" Ball = D, DB, B, c [ki = -200]
EX Specials:
___________;
;Command ;Power Needed
________________________________________________________________;
EX Air Fang = F, D, DF, F, x+y [ki = 250]
EX Elbow Dash = D, DB, B, x+y [ki = 250]
EX Arrow Kick* = D, DF, F, a+b [ki = 250] * Air
* Hit in Air connects "EX Scissor kicks"
* Hit in ground connects "EX Ground Kick"
EX Flip Kick = D, DB, B, a+b [ki = 250]
EX Swept Combo = B, D, DF, F, a+b [ki = 250]
Supers:
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;Command ;Power Needed
___________________________________________________________________;
Super Genki Dama = D, DB, B, D, DB, D, a+b [ki = 3000] *Air and Ground
*Chargable
- Meteor Smash = D, DB, B, D, DB, B, b [ki = 3000]
* Not available in "Team" and "Team VS" Modes.
- Chou Kame Hame Ha = D, DB, B, D, DB, D, a+b [ki = 2000]
*Chargable/Cargable
* Compatible with MFT Clashes
* If hold "c" instead of release it, it will decrease your restant power and after that the damage taken will increase depending on the power rested.
note: charging will depend on your restant power.
- Ryu Ken = D, DF, F, D, DF, F, x [ki = 1000]
- Ryu Ken = D, DF, F, D, DF, F, y [ki = 1000]
- Ryu Ken Upwards = D, DB, B, D,DB, B, x [ki = 1000]
- Ryu Ken Upwards = D, DB, B, D,DB, B, y [ki = 1000]
- Kame Hame Ha = D, DF, F, D, DF, F, c [ki = 1000]
*Chargable/Cargable
* Hold up to release it upwards
* Is chargable If hold till the end, will cost +200 power and will cause +200 damage
* Compatible with MFT Clashes
note: charging will depend on your restant power
- Fire Flip Kick = D, DB, B, D, DB, B, a [ki = 1000]
- Fire Flip Kick = D, DB, B, D, DB, B, b [ki = 1000]
- Super Energy Fists = D, DF, F, D, DF, F, c [ki = 1000] *in Air
*** Focus mode/Modo Concentración:
- Can connect all attack moves between each other
- You Gain +200 Life
- Cannot guard
- Cannot Parry
- Cannot Charge Ki
- Cannot Dodge
- "Super Armor"
- Zanzouken doesn't need power and now becomes Shunkan idou and teleports right behind the opponent
- Easier to perform Teleport Combos
- Cannot use Ki attacks (fireballs, kames, Dragon Punches, etc)
- Faster Walk and Dashes
- Infinite Manual teleport combos
- Can connect teleport combos after every Melee specials
About Genki Dama:
This Genki Dama is based on the last one used in Dragon Ball Z, the one which killed Kid Boo
That's why delays its final chargue and it speeds up when a partner is fighting at your side as Vegeta and Majin Boo did in that fight that this Super move is based on.
- Compatible with MFT Clashes
- chargable, it will chargue faster with power so... in team mode with your partner increasing power or cheating with F3 you'll see the results xD.
- SuperArmor to avoid death while charging, if p2 take out your whole life while charging Super Genki Dama you will die right after the ball explodes forcing a "double KO" if you kill the opponent.
- it won't charge anymore if you run out of life.
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Thanks:
______________________
Akira Toriyama: For Creating Goku and Dragon Ball Series.
Bandai: For the awesome Ultimate Battle 22/Shin Boutoden sprites.
Elecbyte: For making the old school gamer's dream come true.
Emiliano 01: Invalorable ayuda, consejos, enseñansas, Hit & Beam Clashes, Hit Sparks, Testing, Fixing, "support" y otras yerbas ja!.
Intoxicados: Testing, feedback, culiadaso, consejos, ayuda y demás.
Nymyb: Gracias amigo por el apoyo moral.
Crazy Logic: Testing, feedback y por siempre ofrecer ayuda.
Jonas: Gracias amigo por las ayudas y las explicaciones que me brindaste.
MugenHero: Gracias putaso por la cabeza del Goku normal y el pelo ssj y sjj2 que conservé y edité.
Sawady: gracias crack por algunos FX's de tu creación e inspiración para algunas cosas.
Finalblast: Thanks for the voice rips.
MugenGuild Forum Users: for all the help and solutions to all my questions!
POTS: Thank you for your Open Source coding, system stuff I took and your "Greatest Hits of Character's Feedback" topic.
Seravy: For superarmor code.
Chrono_Strife, Warusaki3, Choujin, Vyn and some other cool coders I tried to inspirate in, Thanks a lot.
EGC: Genial idea de imagen falsa de zanzoken!
Seifer Firehart: Thank so much for translating Goku's voices for me!
Tapion: Gracias por el aguante, las ideas y por la presentación.
Special thanks to "Mugen Generations" my Mugen home.
Y a los trasnochados del chat que luego formariamos el Midnight Fighters Team, siempre en mi corazón esas noches enteras de risas muchachos! (Nymyb, Intoxicados, Emiliano_01, The Virus X, Miwel, Frann, Tapion, -Matti-, gabe555)
Hope not to forget someone, so... let me know if a miss some credits, I'll be glad to put your name in this list if you contributed in some way with this character.
Thanks for Downloading the character and Reading this.
- Beam Clash compatibility:
-Compatibilidad con choque de poderes:
https://mugengenerations.forumotion.com/t5911-compatibilidad-con-choque-de-poderes-mft