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Author Topic: Athena Kof AllStars  (Read 2265 times)

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Offline Anderson Masters

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Athena Kof AllStars
« on: March 29, 2020, 11:59:01 AM »
 :rulez:
First of all: the reason for a new post is cause this project will really be fast finished

 
:cool i'm happy with this result  :o
not XII, not XI, not maximum impact, not allstars style, but something based on all of then

after my drive is broken or, at least waiting to recovery my order tools
i'm testing MMD (yeas the miku miku dance) and, GUYS!!!
i'm feeling almost luck for my drive stop to work fine...

look at this fast try with Athena, it's really a great surprise. (this beta stant need alot of fixes on hair, motions and minor bugs, but it do it in minutes)
the mmd options let me do almost everything, the software is pretty good if you know how to use it

so...
i love Athena from 97, love KOF XII style, and the models of KOF allstars for mobile
after see how easy will be to create a fullset, aside i don't need to do absolutely nothing on the sprite cause i don't want a real XII style for this girl
just wanted to finish it, and maybe, after release her, i move Maxy Meyers (i really will finish it) to MMD too, but with post production in pixel art to be full KOF XII styled, at now, i will do all the sprites and code this Athena on classic style just for study and fun

let me know what you thing about the power of mmd to process renders, lights, and shadow

 :-??
« Last Edit: March 31, 2020, 01:24:39 AM by Anderson Masters »



Offline Anderson Masters

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  • Posts: 344
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  • Last Login:October 01, 2024, 12:17:49 AM
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Re: Athena Kof AllStars
« Reply #1 on: March 31, 2020, 11:59:54 AM »
nothing serious, only fast tests with sfv cammy model    Gomen ne



oppps



« Last Edit: March 31, 2020, 07:19:23 PM by Anderson Masters »

Offline Anderson Masters

  • Forum Member
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  • Posts: 344
  • Country: Brazil br
  • Last Login:October 01, 2024, 12:17:49 AM
  • Shouoken!
Re: Athena Kof AllStars
« Reply #2 on: April 05, 2020, 12:14:06 PM »
after tests, let start it
i think i can do a move or more per day that i work on it
pretty fast to do the renders, and for this char, i don't will go to manual finish any sprite, is just cause i like the char and want to learn more about the style of animation of kof

stand

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