RagingRowen: Feedback:
- Gutsman's Armor Weapon is poor because you still get a hit animation (Juggernaut had proper armor where he just takes damage and nothing else). I found normals to be useless because of this because they don't hit afterwards.
- His QCF+2P Super is also too lengthy and damaging. A suitable replacement would probably be multiple Rocks at once instead of one by one.
I do like Gutsman in a twisted manor. He's seem okay to me but I feel his original MM Arcade sprites would fit in better.
- Snakeman has the default Mugen SFX popping out on certain statenos.
- His Search Snake dampens Damage too much.
- Cutman does too much damage on certain normals and his Supers. I destroyed the bosses with him because of his.
- Megaman's QCF+2K does quite pitiful damage.
- Protoman's Level 3 doesn't use power.
- Rush not being playable, despite not being a boss character, is a rather obscure choice.
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SolidZone 26: Feedback:
Thanks. Here are the inconsistencies I found with each of the characters:
Mega Man, Top Man, Toad Man, Tengu Man:
All of their standing kicks have the same hit sound.
Mega Man, Cut Man, Crash Man, Snake Man, Toad Man, Tengu Man:
-All of their guard sparks are smaller than else.
Roll:
Her hitsparks are larger than everyone else (Since Wood Man is recently fixed, she is now the only one that needs to be resized).
Fire Man, Ice Man, Guts Man, Skull Man:
-Their standing light punch has a guard push effect as a block spark.
Crash Man:
-Has default hit sounds from from the fightfx instead of the RMM ones.
Snake Man:
-Has MvC1 hit sounds instead of the RMM ones.
-His super jump sometimes doesn't work half the time, plus has two different ones if able to be executed.
Quint:
-Has no guard sounds when the opponent blocks.
General:
-Everyone seems to have different super jump effects, but I can't tell which character it's supposed to be the RMM one. Some are smaller, some have lighter transparency, some don't have that circular ring to it, Wood Man not having the MvC2 super jump effect, etc. Couldn't they all be the same?
-Everyone has different guard sounds (I think the reason for this is because some characters are programmed to use the fightfx's block sound instead of their own snd).
This is mostly aesthetics and for consistency with the characters, not major game breaking. So for this kind of feedback, you are welcome to wait until 3.0 to fix them.