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Author Topic: Doctor Octupus  (Read 59376 times)

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Offline supa2520

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Re: Doctor Octupus
« Reply #425 on: March 31, 2019, 11:48:38 AM »
Got the same vibe here.

I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.

@Verz: if I may, how many sprites you have for one walk cycle?

I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).

If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.


mhmmmmm i can fix that hulk walk there  :cool

Offline empawk

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Re: Doctor Octupus
« Reply #426 on: March 31, 2019, 05:15:17 PM »

Offline Playfun

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Re: Doctor Octupus
« Reply #427 on: April 12, 2019, 02:06:39 AM »
he's really well sprited.

the animation looks awesome.

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