Mugen 1.1. It's hard to believe it's already been 2 years since this project started. When it started I thought maybe I would get half this far in that time. So i'm happy with the progression, but still have a long, long way to go. For those that are new to seeing the project this game is a mix between 2D beat'em up & VS style gameplay. In the latest version you can play as Ninja from the game Ninja Warriors, pick an alternate costume for Haggar & adds an new un-playable character Missing Link from the game Vendetta. Known issues are that Haggar in his FF2 outfit can sometime shrink a little small for tick.Link :
https://electroslair.blogspot.com/Move ListMove List - Punisher
Specials :
Pistol Shot ~ D, F + Punch (without knife) (Can be fired more than once by repeating same punch button press)
Knife Throw ~ D, F + Punch (with knife)
Air Knife Throw ~ D, F + Punch (with knife)
Rifle Shot ~ D, F + Kick (hold up or back to change direction of shot)
Hypers :
Grenade Toss ~ Charge back, Forward + 2 Punch (hold up, down or back to change direction of grenade)
Rifle Blindfire ~ D, F + two Kick
Sniper ~ D, B + two Kick
Warpath ~ D, B + two Punch
Hot Lead ~ D, F + two Punch
Finishers :
Finish opponent with Pistol (random chance)
Finish opponent with Rifle
Finish Opponent with Medium punch Throw
Finish Opponent with Hyper Grenade
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Move List - Cody
Specials :
Spin Kick ~ D, B + Kick
Heroic Upper ~ D, F + Kick
Bad Stone ~ D, F + Punch (without knife)
Knife Throw ~ D, F + Punch (with knife)
Air Knife Throw ~ D, F + Punch (with knife)
Hypers :
Street Sweeper ~ D, B + two Punch
Scrapper Charge ~ D, F + two Kick
Tornado Upper ~ D, F + two Punch
Metro Spin Kick ~ D, B + two Kicks (Also in air)
Team-Up :
Jessica ~ weak Punch + weak Kick
Finishers :
Finish opponent with Tornado Upper hyper.
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Move List - Haggar
Specials :
Metro Mayor Pile Driver ~ 360 degrees punch button
Giant Swing ~ D, F + Punch
Knife Throw ~ D, F + Punch
Air Knife Throw ~ D, F + Punch (with knife)
Hypers :
Wrestling Champ ~ 360 degrees + 2 Punch buttons
Laying Pipe ~ D, F + 2 Punches
Team-Up :
Dean Beatdown ~ weak Punch + weak Kick
Dean Uppercut ~ medium Punch + medium Kick
Metro Spinner ~ D, F + weak Punch + weak Kick (level 1)
Finishers :
Finish opponent with Laying Pipe hyper.
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Move List - Blaze
Specials :
Kikou Shou ~D, F + Punch
Vertical Slash ~D, B + Punch
Embukyaku ~D, F + Kick (Medium kick version can be cancelled into the Vertical Slash once back on the ground)
Team-Up :
Max Charge ~ weak punch + weak kick
Max Beatdown ~ medium punch + medium kick
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Move List - Blob
Specials :
Rubble ~D, B + kick
Ground Smash ~F, D, F + Punch
Hypers :
Mutant Mayhem ~F, D, F + two Punch
Team-Up :
Pyro Flame Demon ~ weak punch + weak kick
Pyro Scorcher ~ D, F + weak punch + weak kick (Level 1)
Finishers :
Finish opponent with Mutant Mayhem hyper.
Finish oponent with throw.
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Move List - Poacher Joe
Specials:
Rifle ~D, F + punch
Ambush Charge ~ Hold Back, Forward + kick
Hypers:
Triple Shot ~D, F + two Punch buttons
Quick Scope ~D, B + two Punch buttons (hit weak punch to shoot the gun)
Ambush Rush ~ Hold Back, Forward + two kick buttons
Team-Up :
Punk ~ weak Punch + weak Kick
Finishers :
Finish opponent with Quick Scope hyper.
Finish opponent with any rifle shot.
Finish opponent with Punk dynomite.
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Move List - Musashi
Specials:
Dai-Ichi Wave ~ F, D, F + punch
Ronin Path ~ D, B + punch
Hypers:
Samurai Rush ~ D, F + two Punch buttons
Team-Up :
Hanzo Smoke Bomb ~ weak Punch + weak Kick
Hanzo toss Star ~ medium Punch + medium Kick
Hanzo Stars ~ D, F + weak Punch + weak Kick (Level 1)
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Move List - Ninja
Specials:
Shoulder Charge ~ Charge back, Forward + kick
Jet Drop ~ Charge down, up + kick (Hit kick again to quick dive)
Nunchaku ~ F, D, F + punch
Hypers:
Cyber Charge ~ Charge back, Forward + two kicks
Cyber Spin ~ D, B + Kick (Hit kick again to quick dive)
Missles ~ D, F + two punches
Team-Up :
Kamaitachi whirling blades ~ punch + kick
Finishers :
Finish opponent with Missles hyper.
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Stage Finishers :
Factory = Normal melee attack anywhere on the left hand side of the stage.
Syrian Desert Refinery = Normal melee attack in the left-center or right-center of the stage.
Waterfront = Normal melee attack.
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Added/Removed :
Added playable character Ninja.
Added non-playable character Missing Link.
Added Dystopia stage.
Removed turn animations & code for all characters.
Added FF2BreakCar bonus made by Tim Markworth.
Added SF2 Oil Drums bonus made by Tim Markworth.
Replaced Final Fight subway train stage music with original FF arcade music.
Removed team-up partners for TMNT Ocean Surfing stage.
Changed volume on some stages to make them more balanced across the game.
Characters updated :
Cody = Fixed some Jail outfit GetHit anims.
Cody = Fixed tornado attacks getting the player stuck after falling.
Punisher = Improved AI
Haggar = Alternate FF2 outfit added by choosing Pal 3,4,5.
Haggar = Can now pick up the knife.
Haggar = Added hyper named Laying Pipe.
Haggar = Added hop backwards.
Haggar = Added finisher to Laying Pipe hyper.
Haggar = Improved AI.
Haggar = Added missing finisher sprites.
Haggar = More bug fixs.
Musashi = Fixed hit overide of swordwave.
Musashi = Improved AI.
Kruel Kurt = Updated attributes & changed damage on some attacks.
Interactive Stuff :
Fixed missing sprites for the acid finisher on Syrian Desert Refinery stage.
Readjusted hitboxes for Amazon rocks.
Intro & hazards for Dystopia stage.