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Author Topic: Giant Kung Fu Man  (Read 813 times)

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Offline mulambo

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Giant Kung Fu Man
« on: August 14, 2018, 09:48:14 AM »
Kung Fu Man becomes a giant and he's ready to stomp on everyone!   :o
Well, probably not an original concept (I guess somebody else has thought or done this before), but it was fun to make it in some hours.
It's still a beta and it needs to be fixed (I'd like to make him not vulnerable to target state...)

This character is an edit of the classic KFM: 5 times bigger, 5 times stronger, 5 times slower, 5 times ... dumber.


Check it out (GAMES section) : http://emanuelepepi.altervista.org
« Last Edit: August 14, 2018, 09:56:28 AM by mulambo »



Offline boogerboy

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Re: Giant Kung Fu Man
« Reply #1 on: August 14, 2018, 04:14:14 PM »
WHOA! He's huge!
Game on!

Offline Godbomber

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Re: Giant Kung Fu Man
« Reply #2 on: August 14, 2018, 05:37:15 PM »
He's gonna need a bigger dojo thats for sure.

Offline NX-MEN

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Re: Giant Kung Fu Man
« Reply #3 on: August 14, 2018, 07:18:50 PM »
Hehe funny release!!  :thumbsup:
 

Offline DEMONKAI

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Re: Giant Kung Fu Man
« Reply #4 on: August 15, 2018, 10:04:20 PM »
sh*t is hilarious lol
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline LightFlare

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Re: Giant Kung Fu Man
« Reply #5 on: August 15, 2018, 11:13:23 PM »
Looooooool! Yo! The official mugen default boss char right here, bruh!

Do your best to become stronger. Become stronger, so you can do your best.

Offline mulambo

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Re: Giant Kung Fu Man
« Reply #6 on: August 16, 2018, 03:32:14 AM »
 thank you all  ^:)^

I still don't like when he gets "highened up" by Ryo's zanretsuken  and I still don't know how to make him stable on the ground. It seems the PosSet isn't enough... it still looks not realistic enough.

also does anyone how to make a helper act with his own AI ? that's for another edit of KFM I want to make

Offline OldGamer

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Re: Giant Kung Fu Man
« Reply #7 on: August 19, 2018, 10:16:42 AM »
thank you all  ^:)^

I still don't like when he gets "highened up" by Ryo's zanretsuken  and I still don't know how to make him stable on the ground. It seems the PosSet isn't enough... it still looks not realistic enough.

also does anyone how to make a helper act with his own AI ? that's for another edit of KFM I want to make
Hey can I suggest something ?

would hella funny if Gaint Kung fu man did a super specail move  and kick the mugen character so hard that you send him flying to the moon and make the moon explode in progress, hahaha  ;*))

Offline mulambo

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Re: Giant Kung Fu Man
« Reply #8 on: August 19, 2018, 11:45:25 AM »
Hey can I suggest something ?

would hella funny if Gaint Kung fu man did a super specail move  and kick the mugen character so hard that you send him flying to the moon and make the moon explode in progress, hahaha  ;*))
nice idea!

Offline mulambo

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Re: Giant Kung Fu Man
« Reply #9 on: August 19, 2018, 01:11:57 PM »
Char update!
+ different commands
+ added hyper move
+ minor tweaks (like/attack/etc.. you can still edit them in giantkfm.cns Data values, if the char's too difficult)

Offline OUTCOLD

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Re: Giant Kung Fu Man
« Reply #10 on: August 19, 2018, 01:47:56 PM »
I like the idea. I was thinking while watching 1.1 mugen has a zoom maybe it be best if u zoomed out so u can see him and P2 throughout the whole match.

Offline mulambo

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Re: Giant Kung Fu Man
« Reply #11 on: August 19, 2018, 03:45:47 PM »
I like the idea. I was thinking while watching 1.1 mugen has a zoom maybe it be best if u zoomed out so u can see him and P2 throughout the whole match.
Maybe just a matter of taste, but I like how it is right know because it really looks like something "out of sight", giving that sense of unknown that makes the player think "I wonder how big it is!". Zooming out would be kind of a spoiler... or eventually start a giant VS giant MUGEN trend lol

Tags: giant kfm 
 


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