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Author Topic: Cryomancer Sub-Zero v1.21 FINAL  (Read 5325 times)

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Offline ATiC3

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Cryomancer Sub-Zero v1.21 FINAL
« on: March 09, 2016, 12:24:50 AM »
Cryomancer Sub-Zero
~ Final Update ~



PALETTES
 
[Palettes: 1. Shaolin, 2. MKX, 3. MKX Revenant, 4. Kuai Liang, 5. Injustice 2, 6. Injustice 2 ALT, 7. MK9]


SCREENSHOTS
(click to show/hide)

~ V1.20 & V1.21 CHANGES~
- Deep Freeze (Shortened) [Super]
- Flip Kick Adjusted
- {v1.21} Added Taunt (WHOOPSY!)


FEATURES
~ 7 Palettes ~
~ 7 Specials ~
~ 2 Supers ~
~ NEW Intro & Win Animations ~
~ MK series sounds ~


Thanks to

- O Ilusionista, for the much appreciated assistance with the win animation;
- Midway Games and NetherRealm Studios, for their Mortal Kombat series and Injustice series;
- Binho, for creating their Mortal Kombat MUGEN characters, and for approving my use of their Sub-Zero character(s) as a base;
- VirtualTek Systems, for creating the Fighter Factory Classic, Ultimate, 3;
- Permission for use of Binho's Sub-Zero character(s) as a base, by Binho themself;



DOWNLOAD


C&C is most welcome!

Thank you!
  ::salute::
« Last Edit: May 02, 2023, 07:08:14 AM by ATiC3 »


 

Offline ATiC3

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Re: Cryomancer Sub-Zero [BETA1]
« Reply #1 on: March 11, 2016, 06:12:15 PM »
Getting closer and closer to the next beta.
Adding and finishing up a few things today.
Working on the ice hammer in the next few days. >:D

What would you like to see?

Any issues/errors popping up thus far?

Let me know!
::salute::
« Last Edit: March 11, 2016, 07:56:18 PM by ATiC3 »
 

Offline ATiC3

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Re: Cryomancer Sub-Zero [BETA2]
« Reply #2 on: March 14, 2016, 03:30:37 PM »


The 2nd beta has landed! >:D

Some very iconic specials were added, other things have been tweaked.

The future will hold even more!


Note: There will be only one more beta release until the official release.
« Last Edit: March 21, 2016, 04:40:14 AM by ATiC3 »
 

Offline gabesz911

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Re: Cryomancer Sub-Zero [BETA2]
« Reply #3 on: March 15, 2016, 07:53:00 AM »
Great Character! Good work!
gabesz911

Offline ATiC3

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Re: Cryomancer Sub-Zero [BETA3]
« Reply #4 on: March 31, 2016, 08:45:41 PM »


The 3rd beta has arrived! >:D

An aerial special attack has been added, along with fixed walking sprites!

Sounds were added, others increased in volume.

This is the last beta before the official release!

"It is time to entertain our guests."
 

Offline ATiC3

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Re: Cryomancer Sub-Zero v1.0
« Reply #5 on: April 11, 2016, 12:17:23 PM »


Cryomancer Sub-Zero is out of beta, and officially released!

A new intro has been added.
A few major fixes were made.
A few specials were tweaked.

I wanted to add AI into the mix, but didn't have the time.
I am moving on to other projects.

Thank you for downloading and keeping up with the progress!

This forum is still pretty awesome. :)


"Be stealthful as the night..."
« Last Edit: April 11, 2016, 12:32:03 PM by ATiC3 »
 

Offline FilthyKadaver

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Re: Cryomancer Sub-Zero v1.0
« Reply #6 on: May 11, 2016, 09:48:10 PM »
damn dude good to see you're still making MUGEN characters.

Offline Bullfrog

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Re: Cryomancer Sub-Zero v1.0
« Reply #7 on: May 13, 2016, 02:34:31 PM »
Man, good work!!! Going to try it out this weekend. Really cool design with this frozen hands!!!

Offline ATiC3

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Re: Cryomancer Sub-Zero v1.02
« Reply #8 on: January 01, 2017, 01:22:04 AM »


Happy New Year!

Character is updated with quite a few improvements.
« Last Edit: August 04, 2017, 01:09:35 AM by ATiC3 »
 

Offline NX-MEN

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Re: Cryomancer Sub-Zero v1.02
« Reply #9 on: January 01, 2017, 04:42:18 AM »
Good news man!!  :thumbsup:
 

Offline ATiC3

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Re: Cryomancer Sub-Zero v1.05
« Reply #10 on: July 20, 2017, 12:59:45 AM »


Decided to take a break from GameMaker, and work on updating Sub-Zero!

One of the final updates!

~New INJUSTICE 2 Palette!~
Sweep move added, and Spare Knee permanently removed.
I also adjusted some code, including the P1/P2 frozen time from the freeze move, and the clone's time active.

Enjoy!

PS. Last 1 or 2 updates to come by end of December.
« Last Edit: August 04, 2017, 01:10:17 AM by ATiC3 »
 

Offline NX-MEN

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Re: Cryomancer Sub-Zero v1.05
« Reply #11 on: July 20, 2017, 12:38:55 PM »
Tbanks for the updates man!! :)
 

Offline juelz aka wolfi

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Re: Cryomancer Sub-Zero v1.05
« Reply #12 on: July 22, 2017, 01:34:36 PM »
well made subzero :)
sig by jvalent2 what happens to hulk? tell you soon
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Offline ATiC3

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Re: Cryomancer Sub-Zero v1.05
« Reply #13 on: July 23, 2017, 02:27:32 PM »
Thank you both! ::salute::

Already working on the... 2nd to last update?

Another palette is in store, inspired by Injustice 2 once again, along with more adjustments and fixes.

 >:D
« Last Edit: August 04, 2017, 01:19:12 AM by ATiC3 »
 

Offline ATiC3

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Re: Cryomancer Sub-Zero v1.10
« Reply #14 on: August 08, 2017, 01:13:04 AM »


SUB-ZERO UPDATED WITH AWESOME NEW WORK & IMPROVEMENTS!

The Injustice 2 Alternate Palette has been added!
He also walks forward and back much faster!
The Ice Burst's affect range is much further, and all of the damage variables have been adjusted.
I moved some code around, and adjusted several variables, as well.

If I can get the new super working right, then the next update will be the 2nd to last... Otherwise, this is the 2nd to last update.
 

Offline NX-MEN

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Re: Cryomancer Sub-Zero v1.10 UPDATE!
« Reply #15 on: August 08, 2017, 11:38:28 AM »
Thanks man I will try him!!  :w00t:

I love the gif u are making!! :)
 

Offline ATiC3

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Re: Cryomancer Sub-Zero v1.20 FINAL UPDATE!
« Reply #16 on: August 13, 2017, 04:39:59 PM »


Thank you all so much for the support these years!

Cryomancer Sub-Zero and Revenant Ken have BOTH been updated with their FINAL updates over this past month, concluding with Sub-Zero today.

It's truly been a pleasure creating exciting and interesting things for this community, and helping out in any way that I could.

I'm finally ready to move on to new projects, involving GameMaker, Unity, etc., so look out for any announcements in the near future.
  ::salute::
« Last Edit: April 15, 2018, 06:34:29 PM by ATiC3 »
 

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