collapse

Author Topic: Coding curiosity: Can a copy cat mimic specific hypers?  (Read 838 times)

0 Members and 1 Guest are viewing this topic.

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:November 13, 2024, 10:33:13 AM
Coding curiosity: Can a copy cat mimic specific hypers?
« on: June 29, 2017, 06:55:39 AM »
What I mean is, if it's possible to have a char whose powers are to copycat other chars powers and use them only when playing against that specific char.
For example when you play against Ryu and use the hadouken only on him and not other char. You can't use the hadouken on Storm, but you can use a typhoon or something like that. Of course this char will have all the necessary sprites in the sff.
Does this make sense?
And if it does, is it possible? Coding wise I mean.



Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #1 on: June 29, 2017, 07:10:32 AM »
Yeah, in the CMD it'd be something like (assuming you're using the correct cmd, or would you want the same CMD? doesn't matter)

Say for your ryu and Storm Example:

[state -1 hadouken Light]
type = ChangeState
value = 1000
Triggerall = Enemynear, name = "Ryu"
triggerall = command = "qcf_x"
triggerall = statetype != A
trigger1 = Ctrl
trigger2 = StateNo = [200,699]

[state -1 Typhoon Light]
type = ChangeState
value = 1001
Triggerall = Enemynear, name = "Storm"
triggerall = command = "qcf_x"
triggerall = statetype != A
trigger1 = Ctrl
trigger2 = StateNo = [200,699]

of course, you wouldn't put the move names in the command like most people do, you'd have to put well... pretty much every possible command known, also, if, in case someone have their Character name by something like "Ryu MVC" or "POTS Ryu"instead of just ryu, you'd have to do something like this:

[state -1 hadouken Light]
type = ChangeState
value = 1000
triggerall = command = "qcf_x"
triggerall = statetype != A
Trigger1 = Enemynear, name = "Ryu"
trigger1 = Ctrl
Trigger2 = Enemynear, name = "Ryu"
trigger2 = StateNo = [200,699]
Trigger3 = Enemynear, name = "Ryu MVC"
trigger3 = Ctrl
Trigger4 = Enemynear, name = "Ryu MVC"
trigger4 = StateNo = [200,699]
Trigger5 = Enemynear, name = "POTS Ryu"
trigger5 = Ctrl
Trigger6 = Enemynear, name = "POTS Ryu"
trigger6 = StateNo = [200,699]


etc.

That would get tedious fast. Alternatively you could just bank on everyone not being needlessly pandetic and assume most people will just use "Ryu" as the name, but then you run the risk of having like... no special moves versus those that do.


Also in Simul Mode things might start going crazy with your moveset changing constant based on who's alive/dead and who's closest, but don't quote me on that and don't care cause simul's busted anyway.

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:November 13, 2024, 10:33:13 AM
Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #2 on: June 29, 2017, 07:50:57 AM »
Yeah, sounds a bit complicated, but thank you for making this clear to me.

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #3 on: July 01, 2017, 06:48:04 AM »
It's not really complicated. It's just a bit boring. You have to code in all your fancy stuff, and then you only get to use it 5% of the time.

Effort should generally be less than effect. This is a lot of effort for very minor effect. It's why people don't really bother with Kirbys transformations or even Rogues power drain (Acey did, the effect is OK, but you wouldn't lose anything in the character without it)

Offline NX-MEN

  • Infinite Loyalist
  • *****
  • Posts: 2765
  • Country: Cyprus cy
  • Last Login:January 06, 2019, 11:31:38 AM
    • Email
Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #4 on: July 01, 2017, 08:24:22 AM »
Well dev in case u are creating Mimic or Copycat (joking lol) or any other chars that drains powes I can make a list and help u to find all mugen versions/names of each char!!

Maybe the Mugen community could help too. For example u can post that u need all names for Iceman. Then I or other imt members will do a search and post what names we found. Then anyone can add names too based on their search!! :)

I think thats how Acey's Rogue and Buyog's Parasite works!! :)
 

Offline dev.

  • Contributor
  • ****
  • Posts: 1442
  • Country: United Kingdom gb
  • Last Login:November 13, 2024, 10:33:13 AM
Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #5 on: July 01, 2017, 12:11:34 PM »
Thanks, NX, but at the moment I'm busy with something else. And thanks Cyanide; always on point.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 [27] 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal