I used debug and boom... the helper for the other character catched my eye. I tested the converted character and saw no helper so copy pastaaaaa...
Here are the codes for the deadpool stage that fixed the CLONE bug. I hope they help people that face the same problem like me.
[State 9000, 1]
type = Explod
trigger1 = time = 0
anim = F3000
postype = p1
pos = -6,23
bindtime = 1
scale = 1,0.8
sprpriority = -4
ownpal = 1
trans = addalpha
alpha = 256,50+200*(var(11) = 1)
[State 9000, 1]
type = Explod
trigger1 = time = 0
anim = F3001
postype = p1
pos = -6,23
bindtime = 1
scale = 1,0.8
sprpriority = -6
ownpal = 1
trans = addalpha
alpha = 256,50+200*(var(11) = 1)
[State 9000, 1]
type = helper
trigger1 = time < 8
stateno = 4103
facing = ifelse(abs(helper(6969),parentdist x) > 380,1,1-2*(random%2))
pos = 0,-4*time
postype = p1
[State 9000, 1]
type = varset
trigger1 = time = 7
v = 26
value = 1
[State 9000, 1]
type = velset
trigger1 = time = 8
y = 0
[State 9000, 1]
type = posset
trigger1 = time = 8
y = var(57)
[State 9000, 1]
type = lifeadd
trigger1 = time = 8
value = -9999
[State 9000, 1]
type = selfstate
trigger1 = time = 8
value = 5150
[Statedef 4103]; deadpool splash
type = S
movetype= I
physics = N
ctrl = 0
velset = 0,0
anim = 888
[State 9000, 1]
type = varset
trigger1 = time = 0
v = 11
value = gametime%3
[State 9000, 1]
type = varset
trigger1 = time = 0
v = 12
value = pos y+25
[State 9000, 1]
type = Explod
trigger1 = time = 0
anim = F3002
ID = 301
postype = p1
pos = 0,0
bindtime = -1
removetime = -1
scale = 1-0.2*var(11),1-0.2*var(11)
sprpriority = -4
ownpal = 1
trans = addalpha
alpha = 256,50+200*(parent,var(11) = 1)
[State 9000, 1]
type = veladd
trigger1 = time = 0
x = 1+0.3*(random%7)
y = -4-random%5
[State 9000, 1]
type = veladd
trigger1 = time > 0
y = 0.3
[State 9000, 1]
type = removeExplod
trigger1 = pos y > var(12)
ID = 301
[State 9000, 1]
type = Explod
trigger1 = pos y > var(12)
anim = F3003
postype = p1
pos = 0,0
bindtime = 1
scale = 1-0.2*var(11),1-0.2*var(11)
sprpriority = -4
ownpal = 1
trans = addalpha
alpha = 256,50+200*(parent,var(11) = 1)
[State 9000, 1]
type = destroyself
trigger1 = pos y > var(12) && vel y > 0
[Statedef 4104]; deadpool skeleton
type = S
movetype= I
physics = N
ctrl = 0
velset = 0,0
anim = 888