collapse

Author Topic: Super Jump following a launch attack?  (Read 668 times)

0 Members and 1 Guest are viewing this topic.

Offline messyt

  • ~Humble servant of Jehovah~
  • Initiate
  • **
  • Posts: 34
  • Country: United States us
  • Last Login:April 11, 2019, 07:27:34 PM
    • Email
Super Jump following a launch attack?
« on: March 05, 2017, 05:52:07 PM »
The last thing I desire is for these topics of mine to become exhaustive. I promise this is the last thing I'll need for a while. Because, for the life of me, I feel as if this has already been asked before.

As the title suggests, I wanted to know how, provided the character already possesses a super jump, for that character to follow up with it after using a launch attack? I know the code has to be simple. Hmm.

I've successfully gotten characters to chain their basics consecutively (which was surprisingly easy; thanks Cyanide). But I just can't seem to get the MVC-styled launch n' jump to work.


Any help is greatly appreciated, thanks. :)


I love being good! :)

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Super Jump following a launch attack?
« Reply #1 on: March 07, 2017, 12:30:17 AM »
Depending on the state super jump is you can just allow for cancelling into it. This for example

[State -1]
type = changestate
value = 54 ;(i am making this up, figure out the real thing
triggerall = command = "holdup"
trigger1 = stateno = launcher && movehit
ignorehitpause = 0

That's a basic version but there are things in there that will be unique to every character and you need to fill in the right stuff for it to behave.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal