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Author Topic: He-man and the Thundercats  (Read 3246 times)

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Offline Beto

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He-man and the Thundercats
« on: September 17, 2021, 01:52:27 PM »


 :-SS
« Last Edit: October 23, 2021, 09:49:32 PM by Beto »



Offline O Ilusionista

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Re: My First Bor
« Reply #1 on: September 17, 2021, 04:23:45 PM »
oh, cool idea :)

Offline Laforga

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Re: My First Bor
« Reply #2 on: September 19, 2021, 02:57:15 PM »
I actually thought somebody was making the character from marvel, you know, ThorĀ“s grandfather or whatever!!
Good job nonetheless

Offline Beto

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Re: He-man and Thundercats
« Reply #3 on: October 18, 2021, 10:52:03 PM »

It's official. He-man and Thundercats in a crossover on the Openbor engine

Pay attention guys! The image is merely illustrative, not everything you see in this image will be part of the Game.

On He-man's Side - Shera and He-man are my wips. Teela and Mentor or Man of Arms, are from Scrollboss. They're just a sprite. I just used them to convey an idea. Skeleton is an already known character from mugen. I just changed the palette a little bit.

On the Thundercats side - Lion, Panthro, Cheetara, Mumm ha, they are my wips. Tigra is an old canceled wip from Mambojambo. I found her by chance at MGBR with her already dead. Luckily I found these beautiful sprites containing some very important animations of the character. It's extremely difficult to work on it. I understand why it was cancelled.

I had this project saved for a year. My intention was to make it in mugen, but I can't manage to make so much char. On openbor, this can be more dynamic. I want to make the best possible use of my sprites. Nothing will be wasted. Stay tuned!



Offline MatreroG

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Re: He-man and Thundercats
« Reply #4 on: October 19, 2021, 07:44:40 AM »
This announcement has my full attention and a growing expectation for more news.

Offline Beto

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Re: He-man and Thundercats
« Reply #5 on: October 19, 2021, 10:58:37 AM »
thanks

Offline malevka2

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Re: He-man and Thundercats
« Reply #6 on: October 19, 2021, 02:51:49 PM »
 :thumbsup: :Terry ^^(PM)^


Offline Beto

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Re: He-man and Thundercats
« Reply #7 on: October 23, 2021, 09:49:00 PM »
Still learning here. Throw, running attack, added effects and sounds




Offline Beto

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Re: He-man and the Thundercats
« Reply #8 on: November 01, 2021, 03:36:44 PM »


I need sprites for Game He-man and the Thundercats

As you know, I have an openbor project, parallel to my mugen projects. This project was shelved, since 2020, until I decided to activate it again. But this time, not at Mugen, but at Openbor. I'm more familiar with MVC-style fighting games, but I decided to explore this engine and see what happens. I'm doing fine so far. I've already posted two videos with a scenario and He-man as the first Player, being programmed.



Well, straight to the point, He-man is a pretty much ready-made character. But when I created this project, I had no plans for Teela, nor a Mentor (Duncan) at Mugen. So if anyone wants to help with that, they're welcome. The char needs to be compatible with He-man's graphic style. In the case of a full-size Capcom / MVC. They don't necessarily have to be the same as in the image. Because they were made by high-level artists and artists. A happy medium is enough. Cool sprites with fluid animations is enough.



I also have a recommendation: Do it for fun. Don't wait, the game will be released the next day. Because he has no launch data. Going to discover things and putting them in the game, as far as possible. And with focus, one day he it is release.



If someone accepts a mission, feel free. The character must have two specials and at least one hyper move. If possible, a grab too. If someone accepts and more successful, launch it as open source in some forum or if you prefer, send it to me.



The game is at the beginning. As said, There is He-man as the first Player. A Scenario \ Phase. I think three enemies. One I made up and two others I'll get from someone who made them open source. And there's a boss, who posted some experiments with him in the last post.



It's a non-profit game and will be publicly released, although I do accept donations for the incentive and let donors test it out as playable versions of the future if they want.



This is my one and only openbor project. It is better not to invent others, although this idea may change in the future.

Offline O Ilusionista

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Re: He-man and the Thundercats
« Reply #9 on: November 02, 2021, 12:56:10 PM »
Nice work, buddy. It is shaping very well.

Offline Beto

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Re: He-man and the Thundercats
« Reply #10 on: November 02, 2021, 01:20:47 PM »
Thanks  ::salute::

Offline Beto

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Re: He-man and the Thundercats
« Reply #11 on: November 06, 2021, 10:26:23 PM »
I'm tired of hitting the plant. I made skeleton lackeys to hit. There is already a prototype, for one of the bosses. It is one of the most powerful enemies of He-man in the Cartoon.



Offline O Ilusionista

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Re: He-man and the Thundercats
« Reply #12 on: November 07, 2021, 11:00:19 AM »
oh nice!

Offline Beto

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Re: He-man and the Thundercats
« Reply #13 on: November 20, 2021, 09:40:36 PM »
Especial atack


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