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Author Topic: SSJ3 Gokou 2.0  (Read 1750 times)

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Offline gabe555

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SSJ3 Gokou 2.0
« on: July 25, 2016, 12:54:36 AM »
And after 4 years since the beta was released:
Coding: gabe555
sprites: gabe555

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« Last Edit: July 25, 2016, 01:04:57 AM by gabe555 »



Offline gabe555

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Re: SSJ3 Gokou 2.0
« Reply #1 on: July 29, 2016, 03:35:59 AM »
Super Genki Dama Chargable + Damaged Pallete!

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Offline ScumbagChris

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Re: SSJ3 Gokou 2.0
« Reply #2 on: July 30, 2016, 09:05:38 PM »
Looks really nice but I'm afraid this character will be a bit OP comparing to the regular char like Ryu.

Offline gabe555

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Re: SSJ3 Gokou 2.0
« Reply #3 on: July 31, 2016, 05:05:30 AM »
Looks really nice but I'm afraid this character will be a bit OP comparing to the regular char like Ryu.

Yes, could it be for the dbz touch I gave him, teleports and stuff like that.
The character has CVS system stuff: dodge, parry, counter and EX moves as we released in almost every character of our team (midnight fighters).
When you test it you'll realize that there's so much KOF styled moves I got inspired since I'm a 98' KOF lover!
You can find Real Bout Terry's Sweep kick, Athena's phoenix arrow, Yuri's Air fang and Andy's Chou Reppa Dan, all of those with light, strong and EX versions.
If you compare it with another DBZ charcater SB size you'll see mine is a lot more balanced since I tend to respect the recoery time for specials and things like that.

Offline ScumbagChris

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Re: SSJ3 Gokou 2.0
« Reply #4 on: July 31, 2016, 02:56:44 PM »
Then I will definitely check it.

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