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Author Topic: Interactive Mugen Discussion  (Read 6037 times)

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Offline .black dragon.

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Re: Interactive Mugen Discussion
« Reply #50 on: March 22, 2016, 07:27:04 PM »
cool

Offline dev.

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Re: Interactive Mugen Discussion
« Reply #51 on: March 24, 2016, 01:34:14 PM »
That is raw and beautiful at the same time.

Offline Sinister1ne

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Re: Interactive Mugen Discussion
« Reply #52 on: March 24, 2016, 03:10:52 PM »
All of them are very good... and full of thought. I definitely like these.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #53 on: April 09, 2016, 06:08:49 PM »
Glad y'all like the new stuff! Testing more stage finishers.


Offline Sinister1ne

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Re: Interactive Mugen Discussion
« Reply #54 on: April 09, 2016, 07:57:04 PM »
I haven't played eternal champions in a long time.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #55 on: April 15, 2016, 05:16:07 AM »
Testing platforms to give the stage a smash brothers feel. Stage is not finished.


Offline DEMONKAI

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Re: Interactive Mugen Discussion
« Reply #56 on: April 21, 2016, 08:24:02 PM »
NICE!!


glad those EC death stages are finally being birthed. I cant wait to see if you can pull off Trident killer weeds stage lol
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #57 on: April 24, 2016, 05:24:19 AM »
Yea DemonKai I know it took me a while, but progress is progress. Testing Yoshi's Island Meadow stage with interactive code for Mugen 1.0 and Mugen 1.1. You can hit the ShyGuys and FlowerGuy, collect coins or sunflower to give you energy and Jump on platforms. Later I will add a random spawn to the flying QuestionCloud, so it doesn't spawn a sunflower every time.


Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #58 on: April 30, 2016, 11:32:07 AM »
Testing interactive code for an intro as well as a car explosion and window break. The stage is made by OldGamer. Intro's are now activated differently and will no longer be required to paste code into state 190 or 191. Instead i'm activating it from -2 to read if your in those states and then changing state to the new intro based on teamside. Intro will not play during simultanious mode.


 


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