collapse

Author Topic: Can someone please, please help me with this.  (Read 532 times)

0 Members and 1 Guest are viewing this topic.

Offline messyt

  • ~Humble servant of Jehovah~
  • Initiate
  • **
  • Posts: 34
  • Country: United States us
  • Last Login:April 11, 2019, 07:27:34 PM
    • Email
Can someone please, please help me with this.
« on: July 13, 2015, 04:10:22 PM »
  \-/o

Bass can hardly express my discontent with my current situation! Listen please:

I'm trying to create my personalized DC vs. MARVEL Mugen but there's this problem! I'm trying to include character specific win quotes for each char. within the roster.  I can't seem to get it, however.

All the quotes come up random! Here's a view of Batman's CNS; the portion containing the quote-code.

[Quotes]
victory1 = "Stand down!"
victory2 = "I am Vengance!"
victory3 = "I am the Night!"
victory4 = "I am Batman!"
victory5 = "You want teeth, I want answers! Where's the Joker hiding?!"
victory6 = "BECAUSE I'm BATMAN!!!"
victory7 = "Remember the man who beat you!"
victory8 = "You're good Rogers... but that shield is too predictable!"
victory9 = "Maybe you should stick to business Stark."
victory10 = "After taking you out, I'll pay a quick visit to Cadmus."

[State -3, winquote]
type = VictoryQuote
trigger1 = p2name = "Superman"
value = 7



Now when the win quote screen appears, ANY quote shows up! What's wrong?! Can someone please, please help me with this? The quotes 7-10 are all specific ones for Superman, Cap., Iron Man, and when Batman faces himself respectively.

Help would be appreciated!


I love being good! :)

Offline messyt

  • ~Humble servant of Jehovah~
  • Initiate
  • **
  • Posts: 34
  • Country: United States us
  • Last Login:April 11, 2019, 07:27:34 PM
    • Email
Re: Can someone please, please help me with this.
« Reply #1 on: July 13, 2015, 06:22:24 PM »
Bump :-w
I love being good! :)

Offline MGMURROW

  • IMT Content Architect
  • *
  • Posts: 161
  • Country: United States us
  • Last Login:October 21, 2024, 04:45:59 PM
    • MGMURROW
Re: Can someone please, please help me with this.
« Reply #2 on: July 13, 2015, 08:08:08 PM »
try this:

[State 180, Victory Quote vs. Superman]
type=VictoryQuote
trigger1=Enemy, Name="Superman"
value=7

[State 180, Victory Quote vs. Cap]
type=VictoryQuote
trigger1=Enemy, Name="Cap"
value=8

[State 180, Victory Quote vs. Iron Man]
type=VictoryQuote
trigger1=Enemy, Name="Iron Man"
value=9

[State 180, Victory Quote vs. Batman]
type=VictoryQuote
trigger1=Enemy, Name="Batman"
value=10

[State 180, Victory Quotes(non-specific)]
type=VictoryQuote
trigger1=1
value=random%6



let me know if this helps

MGMURROW

Offline messyt

  • ~Humble servant of Jehovah~
  • Initiate
  • **
  • Posts: 34
  • Country: United States us
  • Last Login:April 11, 2019, 07:27:34 PM
    • Email
Re: Can someone please, please help me with this.
« Reply #3 on: July 13, 2015, 09:41:17 PM »
try this:

[State 180, Victory Quote vs. Superman]
type=VictoryQuote
trigger1=Enemy, Name="Superman"
value=7

[State 180, Victory Quote vs. Cap]
type=VictoryQuote
trigger1=Enemy, Name="Cap"
value=8

[State 180, Victory Quote vs. Iron Man]
type=VictoryQuote
trigger1=Enemy, Name="Iron Man"
value=9

[State 180, Victory Quote vs. Batman]
type=VictoryQuote
trigger1=Enemy, Name="Batman"
value=10

[State 180, Victory Quotes(non-specific)]
type=VictoryQuote
trigger1=1
value=random%6



let me know if this helps

MGMURROW

I've carefully installed this line of code into my Batman to no avail! First I'd like to say thanks for replying, though--means a lot to have some help.

I'm gona' continue searching for tutorials online. 
I love being good! :)

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: Can someone please, please help me with this.
« Reply #4 on: July 14, 2015, 04:54:00 AM »
IIRC the p2name stuff stops triggering when your opponent dies. So, as soon as you kill them, that is no longer specifically true, victoryquote is no longer set to 7, and it returns to random.

In state -2 do the following (you could also do it in the intro states but that often requires duplication unless you have an intro state decider as well. Anyway

[State -2]
type = varset
trigger1 = roundstate = 1 && var(0) != 0
trigger1 = p2name = "superman"
var(0) = 7

[State -2]
type = victoryquote
trigger1 = var(0) != 0
value = var(0)

You'll need to do more for other characters, but that should cause the variable to be set at the start of each round dependant on p2's name, it then uses the variable for the victoryquote.

I actually think you can set it once at the very start of the match and don't need to set it again but my memory may be wrong there.

 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Eternal Lament Stage 1.1 & 1.0 by MatreroG
[October 11, 2024, 05:03:17 PM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]


Justice League Themyscira Stage by Vegaz by LightFlare
[October 04, 2024, 08:23:57 AM]


D2TD VS Showcase Thread by D2TD
[September 30, 2024, 12:29:35 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 [4] 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal