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Author Topic: I have this annoying problem with the Ares EX screenpack version 1.0.  (Read 831 times)

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Offline Rabnad Skubla

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If your wondering, I'm using Mugen 1.0

I can't get both the title screen and the character select screen to fit the window
As you can also see, the portraits and the select reticle is messed up too.

The lifebars are way off to the left
The pre battle screen is bad too.

If I try to adjust the localcoord folder other than 620, 480 weird things will happen.
If I set it to the lowest setting, I get the Title screen fully windowed, but now the character select screen is messed up.
If I try to set it to a higher setting, then it will start to have black areas appear. ???

Here are some other settings that might apply to this odd change.
Code: [Select]
;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 640
GameHeight = 480

;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
Width  = 640
Height = 480

versiondate = 01,18,2011  ;Version date of motif (MM,DD,YYYY or X.XX) (replace with actual date)
 mugenversion = 1.0        ;Version of M.U.G.E.N this motif works on (1.0)
 localcoord = 640,480      ;Local coordinate space width and height

;Title screen definition
[Title Info]
fadein.time =10
fadeout.time =10
menu.pos =260,217
menu.item.font =3,0,0
menu.item.active.font =3,5,0
menu.item.spacing =0, 18
; Names for each of the items in the menu. Names must be in quotes.
; Use "" to disable an item. If all are disabled, goes straight to demo mode
; (hold Esc to quit demos). *2001.11.14 NEW*
menu.itemname.arcade ="ARCADE"
menu.itemname.versus ="VS MODE"
menu.itemname.teamarcade ="TEAM ARCADE"
menu.itemname.teamversus ="TEAM VS"
menu.itemname.teamcoop ="TEAM CO-OP"
menu.itemname.survival ="SURVIVAL"
menu.itemname.survivalcoop ="SURVIVAL CO-OP"
menu.itemname.training ="TRAINING"
menu.itemname.watch ="WATCH"
menu.itemname.options ="OPTIONS"
menu.itemname.exit ="EXIT"
; These parameters define the window in which the items are visible
; in.
menu.window.margins.y =10
menu.window.visibleitems =1
menu.boxcursor.visible =0;Set to 0 to disable default cursor display
menu.boxcursor.coords =-58,-10,57,2
; These are the sounds for cursor movement
cursor.move.snd =100,0
cursor.done.snd =100,1
cancel.snd =100,2

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0];Zero
type  = anim
actionno = 300
start = 0, 0

[Begin Action 300]
3, 0, 0, 0, 5, , A
3, 1, 0, 0, 5, , A
3, 2, 0, 0, 5, , A
3, 3, 0, 0, 50, , A
3, 2, 0, 0, 5, , A
3, 1, 0, 0, 5, , A


[TitleBG 1];LIGHT
type  = normal
spriteno = 0,2
start = 0, 0
trans = add

[TitleBG 3];Logo
type  = normal
spriteno = 0,1
start = 0, 0
mask = 1

[TitleBG 3];cursor
type  = normal
spriteno = 4,1
start = 0,0
trans= add

[TitleBG 4];orb
type  = normal
spriteno = 4,0
start = 0,0
mask= 1

[TitleBG 5];MODE SELECT
type  = normal
spriteno = 0,7
start = 0,0
mask= 1

;Character select definition
[Select Info]
fadein.time =10
fadeout.time =10
rows =60
columns =70
wrapping =1;1 to let cursor wrap around
pos =6,16;Position to draw to
showEmptyBoxes =1
moveOverEmptyBoxes =1
cell.size =8,8;x,y size of each cell (in pixels)
cell.spacing =1;space between each cell
cell.bg.spr =131,0;Note: Don't use animation for cells
cell.random.spr =131,0;Icon for random select (don't use animation)
cell.random.switchtime =4;Time to wait before changing to another random portrait
p1.cursor.startcell =0,13
p1.cursor.active.anim = 160
p1.cursor.done.anim = 161
p1.cursor.move.snd =100,0
p1.cursor.done.snd =100,1
p1.random.move.snd =100,0
p2.cursor.startcell =0,14
p2.cursor.active.anim = 170
p2.cursor.done.anim = 171
p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd =100,0
p2.cursor.done.snd =100,1
p2.random.move.snd =100,0
random.move.snd.cancel =0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd =100,0
stage.done.snd =100,1
cancel.snd =100,2
portrait.offset =0,0
portrait.scale =.3,.3
title.offset =320,23;Position of title (Arcade Mode, etc)
title.font =3,0,0;Font of title (-1 for none)
;Big portraits
p1.face.offset =1,16;Position to put big portrait
p1.face.scale =1,1
p1.face.facing =1
p2.face.offset =639,325
p2.face.scale =1,1
p2.face.facing =-1
;Name
p1.name.offset =117,152;Position to put name
p1.name.font =3,4,-1;Set to -1 for no display
p2.name.offset =548,461
p2.name.font =3,4,1
;Stage select
stage.pos =320,464
stage.active.font =3,0,0
stage.active2.font =3,2,0;Second font color for blinking
stage.done.font =3,0
;Team menu
teammenu.move.wrapping =1
p1.teammenu.pos =20, 100
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font =3,0, 1
p1.teammenu.selftitle.text =team mode
p1.teammenu.enemytitle.font =3,0, 1
p1.teammenu.enemytitle.text =team mode
p1.teammenu.move.snd =100,0
p1.teammenu.value.snd =100,0
p1.teammenu.done.snd =100,1
p1.teammenu.item.offset =0,15
p1.teammenu.item.spacing =0,15
p1.teammenu.item.font =3,0, 1
p1.teammenu.item.active.font =3,3, 1
p1.teammenu.item.active2.font =3,0, 1;Second font color for blinking
p1.teammenu.item.cursor.offset =-10, 0
;p1.teammenu.item.cursor.anim = 180; ?
p1.teammenu.item.cursor.spr = 180,0
p1.teammenu.value.icon.offset =60,1
p1.teammenu.value.icon.spr =181,0
p1.teammenu.value.empty.icon.offset =60,1
p1.teammenu.value.empty.icon.spr =182,0
p1.teammenu.value.spacing =6,0
;p2 team
p2.teammenu.pos =620, 409
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font =3,0, -1
p2.teammenu.selftitle.text =team mode
p2.teammenu.enemytitle.font =3,0, -1
p2.teammenu.enemytitle.text =team mode
p2.teammenu.move.snd =100,0
p2.teammenu.value.snd =100,0
p2.teammenu.done.snd =100,1
p2.teammenu.item.offset =0,15
p2.teammenu.item.spacing =0,15
p2.teammenu.item.font =3,0, -1
p2.teammenu.item.active.font =3,1, -1
p2.teammenu.item.active2.font =3,0, -1;Second font color for blinking
p2.teammenu.item.cursor.offset =10, 0
;p2.teammenu.item.cursor.anim = 190; ?
p2.teammenu.item.cursor.spr = 190,0
p2.teammenu.value.icon.offset =-60,1
p2.teammenu.value.icon.spr =191,0
p2.teammenu.value.empty.icon.offset =-60,1
p2.teammenu.value.empty.icon.spr =192,0
p2.teammenu.value.spacing =-6,0
p1.cursor.active.spr= 150,0
p1.cursor.active.scale = 1.0,1.0
p1.cursor.done.spr=140,0
p1.cursor.done.scale = 1.0,1.0
p2.cursor.active.spr=170,0
p2.cursor.active.scale = 1.0,1.0
p2.cursor.done.spr=160,0
p2.cursor.done.scale = 1.0,1.0
p1.teammenu.bg.spr=
p1.teammenu.item.cursor.anim=
p2.teammenu.bg.spr=
p2.teammenu.item.cursor.anim=
;Sounds

[Begin Action 160]
160, 0, 0, 0, 5, , A

[Begin Action 161]
161, 0, 0, 0, 5

[Begin Action 170]
170, 0, 0, 0, 5, , A

[Begin Action 171]
171, 0, 0, 0, 5

;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data


[SelectBG 0] ;background
type  = normal
spriteno = 2,0
layerno = 0
start = 0,0


[SelectBG 1] ;portraitbg
type  = normal
spriteno = 2,1
layerno = 0
start = 0, 0
mask =1


[SelectBG 2] ;portrait contorno
type  = normal
spriteno = 2,2
layerno = 1
start = 0, 0
mask = 1

[SelectBG 3] ;p1 and p2
type  = normal
spriteno = 2,3
layerno = 1
start = 0, 0
mask = 1


[SelectBG 4] ;letricas
type  = normal
spriteno = 2,4
layerno = 1
start = 0,2
delta = 0,0
tile = 1,0
velocity = -1
mask = 1

[SelectBG 5] ;letricas 2
type  = normal
spriteno = 2,4
layerno = 1
start = 0,466
delta = 0,0
tile = 1,0
velocity = -1
mask = 1

[SelectBG 6] ;rows
type  = normal
spriteno = 2,5
layerno = 1
start = 0, 0
mask = 1

;-------------------------------------------------------------------
[VS Screen]
time =150;Time to show screen
fadein.time =15
fadeout.time =15
;Big portraits
p1.pos =20,31
p1.facing =1
p1.scale =1,1
p2.pos =299,31
p2.facing =-1
p2.scale =1,1
;Names
p1.name.pos  =78,190
p1.name.font =3,0,0
p2.name.pos  =241,190
p2.name.font =3,0,0

;-----------------------
;VS Match up screen background
[VersusBGdef]

[VersusBG 1] ;BACKGROUND
type  = normal
spriteno = 335,3
start = 0,0

[VersusBG 2] ; bg2
type  = NORMAL
spriteno = 335,0
start = 0,0
mask=1
layerno= 1

[VersusBG 3] ; PLAYER BOXES
type  = NORMAL
spriteno = 335,1
start = 0,0
mask=1
layerno= 1

[VersusBG 4] ; Vs
type  = NORMAL
spriteno = 335,2
layerno = 1
start = 0,0
mask=1

I hope I can find out what's going on and how to fix it. :P






« Last Edit: February 28, 2014, 05:32:00 AM by Rabnad Skubla »



Offline Rabnad Skubla

  • New Member
  • *
  • Posts: 4
  • Country: United States us
  • Last Login:March 17, 2014, 08:03:11 PM
  • Hi! I'm new!!
    • Email
Re: I have this annoying problem with the Ares EX screenpack version 1.0.
« Reply #1 on: March 12, 2014, 05:37:24 AM »
I actually fixed this problem now!

I needed to replace most of the files in the MUGEN folder.

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