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Author Topic: The math & science in fighting games  (Read 449 times)

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Offline DEMONKAI

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The math & science in fighting games
« on: January 29, 2014, 12:23:31 AM »
This a thread i want to start up based on hit boxes and specs of fighting games. doesnt matter if its old or new. Hit boxes "and source gameplay" always comes up in mugen debates and creative conversations so i think this would be a cool way to school each other or remind each other what existed or how things are in these company made video games still today.

ill set it off with this one here


fell free to post pics and videos. discuss etc etc



« Last Edit: January 29, 2014, 10:17:36 AM by Rage »


Lots and lots of supers so f*ckin what

HAIL CROM!!

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