collapse

Author Topic: AngleDraw on Helper Animation?  (Read 604 times)

0 Members and 1 Guest are viewing this topic.

Offline Chimoru

  • Forum Member
  • ***
  • Posts: 275
  • Country: United States us
  • Last Login:November 03, 2023, 05:50:34 PM
    • Chimoru's MUGEN
    • Email
AngleDraw on Helper Animation?
« on: September 08, 2013, 09:55:42 AM »
I dunno if this is an easy question or not since I'm still new at this.  I have a cape animation that I'm using on a walk animation, forward and backwards.  I want the cape to only lift a little and not the 90 degrees that it is, so I'm trying to angle it down when the help for it spawn during the walk animations.  It works, kinda.  I have the AngleDraw in the actual state for the Helper and it will make the first frame of the animation angle correctly, but then goes back to the original default angle for the rest.  How do I make the angle uniform for all the frames?
« Last Edit: September 08, 2013, 11:07:35 AM by Chimoru »


My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Cyanide

  • MUGEN Content Architect
  • *****
  • Posts: 813
  • Last Login:March 29, 2019, 06:52:34 AM
    • Mugen Obscurity
Re: AngleDraw on Helper Animation?
« Reply #1 on: September 09, 2013, 02:44:51 AM »
Angledraw needs to be asserted every tick like assertspecial, or veladd, or gravity.

type = angledraw
trigger1 = time = 0
value = 90

True for 1 tick

type = angledraw
trigger1 = time <= 10
value = 90
True for 10 ticks

type = angledraw
trigger1 = 1
value = 90
True until you leave the state.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

thunderstrike eric masterson by wacky thaxie
[September 26, 2024, 06:09:19 PM]


Classic VS : Balrog by ELECTRO
[September 25, 2024, 11:44:58 PM]


Justice League Seattle Stage by Vegaz by LightFlare
[September 23, 2024, 12:14:06 PM]


Ancient Gears Stage 1.1 & 1.0 by MatreroG
[September 20, 2024, 11:59:18 AM]


Justice League Metropolis Stage by Vegaz by LightFlare
[September 16, 2024, 11:57:49 AM]


Ultimate Mai Shiranui (FF2 & FF3) by nickfurry
[September 15, 2024, 02:27:53 AM]


Justice League Gotham Stage by Vegaz by LightFlare
[September 11, 2024, 09:41:42 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[September 07, 2024, 03:06:46 AM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[September 06, 2024, 01:27:09 PM]


Justice League Flash Stage by Vegaz by LightFlare
[September 03, 2024, 10:30:40 AM]

* IMT Calendar

September 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 [27] 28
29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal