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Author Topic: SF X TK Akuma  (Read 1891 times)

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Offline chuchoryu

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SF X TK Akuma
« on: May 13, 2013, 01:15:24 PM »
Hello paisanos! this time I planing to make some SF chars from SF X TK in 2D for all, but is not for a proyect is an Open Source here in Tekken Full Mugen, this SF character is edited from Warasaki`s chars and I revamp his codding to make the SF X TK chars and I make my Tekken char at the same time

Released


In progres
Ryu, ???, ???


Akuma is the firs char conversion to SF X TK  to play like this

This characteer have the 2 Super Arts from SFXTK, Shun Goku Satsu and Misogi

If you Hit good using Misogi you see this:

But if you fail you can see this:

Hit or not hit Akuma can make damage to the oponent, he need the voices from SF4 and this char is petition from mi amigo "tokamina" and I planing to make Ryu and Ken in the next release

Please give credit to Warasaki I use his chars

Akuma: Master of the fist:  http://www.sendspace.com/file/a2ewj4
Misogi, needs LV1: D, D, D, + a+b+c

Shun Goku Satsu, needs LV3: x, x, F, a, z


More to come...



Offline Tha Lando ( Le CROM )

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Re: SF X TK Akuma
« Reply #1 on: May 13, 2013, 02:00:18 PM »
Bro you really added some extra coolness to this character man. I like the sounds too. ( i think on his Raging Demon move he might be missing a better sound fx for it but its cool) I never had Warasaki Akuma before so i not sure what moves you changed. But that rolling hyper with all the hits you can changeup at the end....brilliant man. took me by surprise as i kept it going, i missed a few times on the ending hits but still is cool dang feature. I am so gonna keep shooting for the Misogi  :thumbsup:

so far bro he seems pretty good man. you ever add in anymore custom made moves into this dude he will be beastly and already laid waste to some cool characters i have and as well fought pretty hard.

Keep up the wonderful work man.  ::salute:: ::salute:: from Crom Lando bro.

Offline Macaulyn97

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Re: SF X TK Akuma
« Reply #2 on: May 13, 2013, 02:42:50 PM »
I hope you make Elena and Poison also.

Offline DEMONKAI

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Re: SF X TK Akuma
« Reply #3 on: May 13, 2013, 08:18:46 PM »
 :O*D :O*D :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline chuchoryu

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Re: SF X TK Akuma
« Reply #4 on: May 15, 2013, 02:03:54 PM »
Bro you really added some extra coolness to this character man. I like the sounds too. ( i think on his Raging Demon move he might be missing a better sound fx for it but its cool) I never had Warasaki Akuma before so i not sure what moves you changed. But that rolling hyper with all the hits you can changeup at the end....brilliant man. took me by surprise as i kept it going, i missed a few times on the ending hits but still is cool dang feature. I am so gonna keep shooting for the Misogi  :thumbsup:

so far bro he seems pretty good man. you ever add in anymore custom made moves into this dude he will be beastly and already laid waste to some cool characters i have and as well fought pretty hard.

Keep up the wonderful work man.  ::salute:: ::salute:: from Crom Lando bro.
Thanks for your comment bro I starting to make Ryu and Ken using the same system like akuma...soryy for no add the cross arts

I hope you make Elena and Poison also.
Pioson yes, Elena I need to conver the char spriting in CvS to make she amigo...perhaps amigo

More to come...

Offline Tha Lando ( Le CROM )

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Re: SF X TK Akuma
« Reply #5 on: May 15, 2013, 02:20:28 PM »
no problem amigo  :thumbsup: . do whatever you can do and want to do. he is a very good character and i like him alot. His chains moves with that air catch slam to uppercut is a monster! lol. catches me good all the time. I like stuff like this from characters.  Kep up the awesome work bro. Looking forward to all your doing.  ::salute::

Offline DEMONKAI

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Re: SF X TK Akuma
« Reply #6 on: May 15, 2013, 03:33:43 PM »
That akuma of yours has damn good fun AI.
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Kazander13

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Re: SF X TK Akuma
« Reply #7 on: May 18, 2013, 11:35:19 PM »
Thanks for the release.

Found a glaring bug on this one.  Misogi (D,D,D+abc)puts the opponent into a suspended state where they can't be hit, nor can they move or recover.  They just lay on the ground.  This has occurred 100% of the time I have used it.

Offline Kazander13

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Re: SF X TK Akuma
« Reply #8 on: May 19, 2013, 01:25:44 AM »
Okay, update.  It was happening 100% of the time, but I started a few new games and it only happened intermittently.  I'm going to run a few more tests to see if it is character specific or truly random.  My time for the next few weeks is limited so if you get it figured out before me please let me know so I don't need to keep testing.

Offline Kazander13

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Re: SF X TK Akuma
« Reply #9 on: May 19, 2013, 02:05:08 AM »
Okay I tested this with about 40 characters in no specific order and it seems I was just unlucky.  MUGEN 1.0 characters so far are unaffected.  However, certain older characters that are forced into compatibility mode are.  Two characters which are affected every time are Ai by Fervicante and Clark Still by Zzzasd.  If you need more than those two to help figure out the problem let me know.

Offline chuchoryu

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Re: SF X TK Akuma
« Reply #10 on: May 19, 2013, 04:53:50 PM »
Thanks for the release.

Found a glaring bug on this one.  Misogi (D,D,D+abc)puts the opponent into a suspended state where they can't be hit, nor can they move or recover.  They just lay on the ground.  This has occurred 100% of the time I have used it.
Yes I add more moves amigo, soon I released the new Akuma and Ryu


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