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Author Topic: Megaman: Bit of Destiny  (Read 20598 times)

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Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #200 on: April 20, 2012, 09:49:21 AM »
Nice, pretty nice.
Saddly, I am away from Mugen for some time and this template isn't done :(

Offline Trinitronity

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Re: Megaman: Bit of Destiny
« Reply #201 on: April 20, 2012, 05:40:26 PM »
Quick question: is the roster set in stone? I really would like to make smoe chars for this game...
(click to show/hide)

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #202 on: April 20, 2012, 06:10:35 PM »
No, its not.
But I am not working on it for some time

Offline Trinitronity

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Re: Megaman: Bit of Destiny
« Reply #203 on: April 21, 2012, 01:22:26 PM »
No, its not.
But I am not working on it for some time
That doesn't matter, 'cause at least, I could start to make a sprite sheet. I've found some good MegaMan-esque sprites of Reimu, that get a good use once I find these sprites.

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #204 on: July 18, 2012, 08:35:36 PM »
I'm not sure if this game is going to be done some day, but I would like to share my next W.I.P....
Drax the Destroyer everyone..... it's just an idea, but I want to know what do you think, and if it is possible let me know some request do you want for the char...
I'm still going to make chars, this ain't over for me, maybe when I learn how to code I will release my own game in 8 bits mega man style
see ya

Captain America VS HYDRA

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #205 on: July 18, 2012, 11:13:11 PM »
the game development is halted.
Dunno when I will return to it.

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #206 on: April 26, 2013, 08:20:55 PM »


I'm just going to leave this here...
Captain America VS HYDRA

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #207 on: April 27, 2013, 07:59:44 AM »
hahah very nice

Offline PR_1030

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Re: Megaman: Bit of Destiny
« Reply #208 on: April 28, 2013, 05:29:00 AM »
About the gameplay, what's the difference between a super move and a hyper move?

Offline PR_1030

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Re: Megaman: Bit of Destiny
« Reply #209 on: April 29, 2013, 12:00:20 AM »
Sorry about posting twice in a row. Anyway, I have a few questions. Can someone who doesn't know how to code just give a sprite sheet? And if yes, is anyone doing some sort of Human Torch one (the Fantastic Four version, not the original, who, coincidentally, was an android)? Just wondering.

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #210 on: April 29, 2013, 12:52:44 AM »
yes, you can make a sheet (there are many already made), but this project is on a hold until further notice

Offline PR_1030

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Re: Megaman: Bit of Destiny
« Reply #211 on: April 29, 2013, 08:17:06 AM »
I have a few questions:

1. Will there be stuff like Hadoken, Tatsumaki?
2. Whats a hyper and a super and a special?
3. Are specials like Hadoken, Tatsumaki, stuff like that?
4. There are going to be intros and endings, right? If yes, how many?
5. Are there going to be any more Fantastic Four chars? If no, can I use them as strikers for the Human Torch thing?

Here's my progress so far. Btw, should I have outlined him with black?

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #212 on: April 29, 2013, 09:09:54 AM »
1-3 look on the previous pages
4- 1, I think
5- I can't remember.

As I said, this project is on hold until further notice. I won't touch it on this year.

Offline Geekinell

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Re: Megaman: Bit of Destiny
« Reply #213 on: April 30, 2013, 11:43:23 AM »
how do i help? id love to make some modern x-men characters for this, they look cool :) get in touch if you need me to help sprite some :)

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