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Author Topic: Kazuya, Kuma +Ogre demo-beta  (Read 4568 times)

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Offline HyperVoiceActing

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Re: Kazuya, Kuma +Ogre demo-beta
« Reply #25 on: July 26, 2012, 10:41:42 PM »
Heihachii looks excellent.

Which female Tekken char do you think you'll work on first?

Offline SanjiSasuke

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Re: Kazuya, Kuma +Ogre demo-beta
« Reply #26 on: July 26, 2012, 10:44:22 PM »
Don't get too hyped on Heihachi, from what I can tell the 'staying out of trouble with another forum user' is addressing that Heihachi's current sprites are from someone on MFG.

Otherwise, Ogre and King are looking very good. True Ogre...needs more work, it will be tough to make him...I'd say focus on Seth/King/Ogre, but its of course up to you.

Offline Kazander13

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Re: Kazuya, Kuma +Ogre demo-beta
« Reply #27 on: July 31, 2012, 12:05:43 AM »
Love the characters so far.

Some moves that would be nice to see on Ogre: (Tekken Notations)

F+2 The lunging palm
D or DF 3, 3, 3 mixups
B 1+2 reversal; would fit well into a 2d game
U/F 3, 3, 3;  The Heihachi/Hwaorang jump kicks
B, B 1+2; Wang's Unblockable Palm (Maybe a hyper)
F, F+2; Ogre's neck snap move

-His while rising moves such as Anna's overhead smash and Kazuya's gut punch would add some nice flare as well, but would have to be implemented differently due to no rising mechanism in game.

-You already have the Lee lunge kick launcher in with F+4

I noticed from the .cmd that a lot of the moves are modeled from SF x Tekken.  Are you using any Tekken source material for inspiration or just the crossover game?  Either ay keep up the good work, you have one more follower.

Offline Aumio Khan

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Re: Kazuya, Kuma +Ogre demo-beta
« Reply #28 on: July 31, 2012, 04:03:51 AM »
Please also make sprites of 'Ultimate Orge'. :) :) :)

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