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Author Topic: "MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"  (Read 2224 times)

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Offline AxKeeper

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"MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"
« on: May 20, 2012, 04:35:06 AM »
"MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"








 :punching: Releasing this in case I never finish it. It's still too early and buggy but you'll get a good idea of what I wanna do with this someday. Special thanks to all those that helped and special thanks to Team Madway ;)

DOWNLOAD



http://mortalkombatkings.myfunforum.org/sutra3525.php#3525

Also i borrowed some code from Ermac by Pneophen, so credit to that guy for his work. Also Shinra coded the lifebars, so big thanks to him on that. Additional note he coded nothing else so don't judge him, just me ;)

:x


"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

Offline O Ilusionista

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Re: "MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"
« Reply #1 on: May 20, 2012, 08:50:32 AM »
Going to check it

Offline DEMONKAI

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Re: "MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"
« Reply #2 on: May 20, 2012, 11:53:20 AM »
 :O*D
Lots and lots of supers so f*ckin what

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Offline sexyhotlowrider

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Re: "MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"
« Reply #3 on: May 20, 2012, 12:21:47 PM »
love the hit sounds and blood splash effects, very unique
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Offline AxKeeper

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Re: "MORTAL KOMBAT AFTER-REALM" RELEASED - "ALPHA DEMO 2"
« Reply #4 on: May 20, 2012, 12:53:34 PM »
love the hit sounds and blood splash effects, very unique

Thank you, I mixed in a lot of realism in some places. In some of his basic attacks his punches will spark in a dust effect like in those Jackie Chan movies  :D Originally done to show impact in his stunts & martial arts.

The sounds you hear are from the first movie film  :w00t:

The blood effects are my favorite to, I really wanted to make this a bloody good game  :cool






Yes, the other characters are just sprites right now but Kano is my model to what I am gonna do at some point. This is just a demo, my second one to show the command style/gameplay change. This "game" will showcase the screen pack in progress and some other stuff to like stages.

It's a killer Instincts gameplay style game in MK base. It's another of my experimental games of doing an original format as opposed to following a pre-set style.









"Aren't they already committing a bigger crime by stealing from gaming companies to begin with? Silly goose" :D

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